OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
|
Implementation of CompositorPass This implementation will set UAVs. More...
#include <OgreCompositorPassUav.h>
Public Member Functions | |
CompositorPassUav (const CompositorPassUavDef *definition, CompositorNode *parentNode, const RenderTargetViewDef *rtv) | |
virtual | ~CompositorPassUav () |
virtual void | _placeBarriersAndEmulateUavExecution (BoundUav boundUavs[64], ResourceAccessMap &uavsAccess, ResourceLayoutMap &resourcesLayout) |
Emulates the execution of a UAV to understand memory dependencies, and adds a memory barrier / resource transition if we need to. More... | |
void | _removeAllBarriers (void) |
void | addResourceTransition (ResourceLayoutMap::iterator currentLayout, ResourceLayout::Layout newLayout, uint32 readBarrierBits) |
virtual void | execute (const Camera *lodCamera) |
Vector2 | getActualDimensions (void) const |
const CompositorPassDef * | getDefinition (void) const |
const CompositorNode * | getParentNode (void) const |
RenderPassDescriptor * | getRenderPassDesc (void) const |
const CompositorTextureVec & | getTextureDependencies (void) const |
CompositorPassType | getType () const |
virtual void | notifyCleared (void) |
CompositorNode::_notifyCleared More... | |
virtual void | notifyDestroyed (TextureGpu *channel) |
CompositorNode::notifyDestroyed More... | |
virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) |
virtual bool | notifyRecreated (const TextureGpu *channel) |
CompositorNode::notifyRecreated More... | |
virtual void | notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) |
Called when a TextureGpu changed in a way that affects how it is displayed: More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | profilingBegin (void) |
void | profilingEnd (void) |
virtual void | resetNumPassesLeft (void) |
virtual bool | shouldStayLoaded (TextureGpu *texture) |
Return true if this TextureGpu should likely stay loaded or else graphical changes could occur. More... | |
Implementation of CompositorPass This implementation will set UAVs.
|
inherited |
Enumerator | |
---|---|
Unknown | |
FromStorageToSysRam | OnStorage -> OnSystemRam. |
FromSysRamToStorage | OnSystemRam -> OnStorage. |
GainedResidency | OnStorage -> Resident OnSystemRam -> Resident See ReadyForRendering. |
LostResidency | Resident -> OnStorage Resident -> OnSystemRam. |
PoolTextureSlotChanged | |
ResidentToSysRamSync | Only called while TextureGpu is still Resident, and strategy is AlwaysKeepSystemRamCopy. This listener happens when something was done to the TextureGpu that modifies its contents in the GPU, and were thus forced to sync those values back to SystemRam. This listener calls tells that sync is over. |
MetadataCacheOutOfDate | The Metadata cache was out of date and we had to do a ping-pong. Expect this to be followed by at least LostResidency and GainedResidency calls This is very important, because if you were expecting certain sequence of calls (e.g. you were expecting a LostResidency soon to arrive), expect that to be changed. See TextureGpuManager for details about the metadata cache. |
ExceptionThrown | Called when the worker thread caught an exception. This exception has already been logged, and the texture resumed loading normally with a white 2x2 RGBA8 fallback. This listener will get called from the main thread. The texture may still have pending residency transitions (e.g. it may still be loading the 2x2 fallback) Cast Exception e = reinterpret_cast<Exception>( extraData ); to know more info |
FsaaSettingAlteredByApi | Requested FSAA (MSAA / CSAA / EQAA / etc) is not supported by the API, and thus the setting had to be downgraded. Note this may happen on device lost, and a new GPU became in use; thus it's possible for a TextureGpu to initially support certain FSAA but later change. |
ReadyForRendering | This Reason is called when TextureGpu::notifyDataIsReady is called. This normally means worker thread is done loading texture from file and uploading it to GPU; and can now be used for rendering. It does NOT mean that Ogre has finished issueing rendering commands to a RenderTexture and is now ready to be presented to the monitor. |
Deleted |
Ogre::CompositorPassUav::CompositorPassUav | ( | const CompositorPassUavDef * | definition, |
CompositorNode * | parentNode, | ||
const RenderTargetViewDef * | rtv | ||
) |
|
virtual |
|
virtual |
Emulates the execution of a UAV to understand memory dependencies, and adds a memory barrier / resource transition if we need to.
boundUavs | [in/out] An array of the currently bound UAVs by slot. The derived class CompositorPassUav will write to them as part of the emulation. The base implementation reads from this value. |
uavsAccess | [in/out] A map with the last access flag used for each RenderTarget. We need it to identify RaR situations, which are the only ones that don't need a barrier (and also WaW hazards, when explicitly allowed by the pass). Note: We will set the access to ResourceAccess::Undefined to signal other passes that the UAV hazard already has a barrier (just in case there was one already created). |
resourcesLayout | [in/out] A map with the current layout of every RenderTarget used so far. Needed to identify if we need to change the resource layout to an UAV. |
Reimplemented from Ogre::CompositorPass.
|
inherited |
|
inherited |
|
virtual |
Implements Ogre::CompositorPass.
|
inherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
virtualinherited |
CompositorNode::_notifyCleared
Reimplemented in Ogre::CompositorPassScene.
|
virtualinherited |
|
virtualinherited |
|
virtual |
Reimplemented from Ogre::CompositorPass.
|
virtualinherited |
CompositorNode::notifyRecreated
Reimplemented in Ogre::CompositorPassIblSpecular, and Ogre::CompositorPassMipmap.
|
virtual |
Called when a TextureGpu changed in a way that affects how it is displayed:
Implements Ogre::TextureGpuListener.
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
operator new, with debug line info
|
inlineinherited |
|
inlineinherited |
placement operator new
|
inlineinherited |
array operator new, with debug line info
|
inlineinherited |
|
inherited |
|
inherited |
|
virtualinherited |
Reimplemented in Ogre::CompositorPassIblSpecular.
|
inlinevirtualinherited |
Return true if this TextureGpu should likely stay loaded or else graphical changes could occur.
Return false if it is certainly safe to unload.
Reimplemented in Ogre::VctLighting, and Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS.