#include <OgreCompositorShadowNode.h>
|
static void | createShadowNodeWithSettings (CompositorManager2 *compositorManager, const RenderSystemCapabilities *capabilities, const String &shadowNodeName, const ShadowNodeHelper::ShadowParamVec &shadowParams, bool useEsm, uint32 pointLightCubemapResolution=1024u, Real pssmLambda=0.95f, Real splitPadding=1.0f, Real splitBlend=0.125f, Real splitFade=0.313f, uint32 numStableSplits=0, uint32 visibilityMask=VisibilityFlags::RESERVED_VISIBILITY_FLAGS) |
| Utility to programmatically create a shadow node, since doing it yourself can be confusing. More...
|
|
◆ ShadowParamVec
◆ createShadowNodeWithSettings()
static void Ogre::ShadowNodeHelper::createShadowNodeWithSettings |
( |
CompositorManager2 * |
compositorManager, |
|
|
const RenderSystemCapabilities * |
capabilities, |
|
|
const String & |
shadowNodeName, |
|
|
const ShadowNodeHelper::ShadowParamVec & |
shadowParams, |
|
|
bool |
useEsm, |
|
|
uint32 |
pointLightCubemapResolution = 1024u , |
|
|
Real |
pssmLambda = 0.95f , |
|
|
Real |
splitPadding = 1.0f , |
|
|
Real |
splitBlend = 0.125f , |
|
|
Real |
splitFade = 0.313f , |
|
|
uint32 |
numStableSplits = 0 , |
|
|
uint32 |
visibilityMask = VisibilityFlags::RESERVED_VISIBILITY_FLAGS |
|
) |
| |
|
static |
Utility to programmatically create a shadow node, since doing it yourself can be confusing.
- Parameters
-
compositorManager | |
capabilities | |
shadowNodeName | Name to give to the shadow node definition. Must be unique and not exist already. |
shadowParams | Array of params, one per shadow map. PSSM techniques must come first, and there can only be one shadow map using that technique. |
useEsm | True if the shadow node should be set for ESM (Exponential Shadow Maps) |
pointLightCubemapResolution | The resolution to use for the temporary cubemap used in case of point lights. If you don't set point lights in any of the ShadowParam::supportedLightTypes in the shadowParams array, this value is ignored. |
pssmLambda | PSSM lambda. Ignored if not using PSSM. |
splitPadding | PSSM split padding. Ignored if not using PSSM. |
splitBlend | PSSM blend. Ignored if not using PSSM. |
splitFade | PSSM split fade. Ignored if not using PSSM. |
The documentation for this class was generated from the following file: