OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Local texture definition. More...
#include <OgreTextureDefinition.h>
Public Member Functions | |
TextureDefinition (IdString _name) | |
void | _setName (IdString newName) |
Do not call directly. More... | |
IdString | getName (void) const |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
Public Attributes | |
PixelFormatGpu | depthBufferFormat |
uint16 | depthBufferId |
This is a default value for the texture, but can be overriden by an RTV definition. More... | |
uint32 | depthOrSlices |
PixelFormatGpu | format |
Use PFG_UNKNOWN to use same format as main target. More... | |
String | fsaa |
"1" = Disable. More... | |
uint32 | height |
float | heightFactor |
uint8 | numMipmaps |
bool | preferDepthTexture |
uint32 | textureFlags |
See TextureFlags::TextureFlags. More... | |
TextureTypes::TextureTypes | textureType |
uint32 | width |
float | widthFactor |
Local texture definition.
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inline |
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inline |
Do not call directly.
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inline |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
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inlineinherited |
placement operator new
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inlineinherited |
array operator new, with debug line info
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inlineinherited |
PixelFormatGpu Ogre::TextureDefinitionBase::TextureDefinition::depthBufferFormat |
uint16 Ogre::TextureDefinitionBase::TextureDefinition::depthBufferId |
This is a default value for the texture, but can be overriden by an RTV definition.
See RenderTargetViewEntry::depthBufferId
uint32 Ogre::TextureDefinitionBase::TextureDefinition::depthOrSlices |
PixelFormatGpu Ogre::TextureDefinitionBase::TextureDefinition::format |
Use PFG_UNKNOWN to use same format as main target.
String Ogre::TextureDefinitionBase::TextureDefinition::fsaa |
"1" = Disable.
"8", "8x", "8x MSAA Center", "8x CSAA" = Enable "" = Use same setting as main target
uint32 Ogre::TextureDefinitionBase::TextureDefinition::height |
float Ogre::TextureDefinitionBase::TextureDefinition::heightFactor |
uint8 Ogre::TextureDefinitionBase::TextureDefinition::numMipmaps |
bool Ogre::TextureDefinitionBase::TextureDefinition::preferDepthTexture |
uint32 Ogre::TextureDefinitionBase::TextureDefinition::textureFlags |
See TextureFlags::TextureFlags.
Valid flags are: NotTexture (only valid if Uav is present) RenderToTexture (must be present unless Uav is present) Uav (must be present unless RenderToTexture is present) AllowAutomipmaps AutomipmapsAuto MsaaExplicitResolve Note that RenderToTexture & Uav can coexist.
TextureTypes::TextureTypes Ogre::TextureDefinitionBase::TextureDefinition::textureType |
uint32 Ogre::TextureDefinitionBase::TextureDefinition::width |
float Ogre::TextureDefinitionBase::TextureDefinition::widthFactor |