OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::v1::OldBone Class Reference

A bone in a skeleton. More...

#include <OgreOldBone.h>

+ Inheritance diagram for Ogre::v1::OldBone:

Public Types

typedef MapIterator< ChildOldNodeMapChildOldNodeIterator
 
typedef unordered_map< String, OldNode * >::type ChildOldNodeMap
 
typedef ConstMapIterator< ChildOldNodeMapConstChildOldNodeIterator
 
enum  TransformSpace { TS_LOCAL, TS_PARENT, TS_WORLD }
 Enumeration denoting the spaces which a transform can be relative to. More...
 

Public Member Functions

 OldBone (unsigned short handle, Skeleton *creator)
 Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone) More...
 
 OldBone (const String &name, unsigned short handle, Skeleton *creator)
 Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone) More...
 
 ~OldBone ()
 
const Quaternion_getBindingPoseInverseOrientation (void) const
 Gets the inverted binding pose orientation. More...
 
const Vector3_getBindingPoseInversePosition (void) const
 Gets the inverted binding pose position. More...
 
const Vector3_getBindingPoseInverseScale (void) const
 Gets the inverted binding pose scale. More...
 
virtual const Quaternion_getDerivedOrientation (void) const
 Gets the orientation of the OldNode as derived from all parents. More...
 
virtual const Vector3_getDerivedPosition (void) const
 Gets the position of the OldNode as derived from all parents. More...
 
virtual const Vector3_getDerivedScale (void) const
 Gets the scaling factor of the OldNode as derived from all parents. More...
 
virtual const Matrix4_getFullTransform (void) const
 Gets the full transformation matrix for this OldNode. More...
 
void _getOffsetTransform (Matrix4 &m) const
 Gets the transform which takes bone space to current from the binding pose. More...
 
virtual void _setDerivedOrientation (const Quaternion &q)
 Sets the final world orientation of the OldNode directly. More...
 
virtual void _setDerivedPosition (const Vector3 &pos)
 Sets the final world position of the OldNode directly. More...
 
virtual void _update (bool updateChildren, bool parentHasChanged)
 Internal method to update the OldNode. More...
 
virtual void addChild (OldNode *child)
 Adds a (precreated) child scene OldNode to this OldNode. More...
 
virtual void cancelUpdate (OldNode *child)
 Called by children to notify their parent that they no longer need an update. More...
 
virtual Quaternion convertLocalToWorldOrientation (const Quaternion &localOrientation)
 Gets the world orientation of an orientation in the OldNode local space useful for simple transforms that don't require a child OldNode. More...
 
virtual Vector3 convertLocalToWorldPosition (const Vector3 &localPos)
 Gets the world position of a point in the OldNode local space useful for simple transforms that don't require a child OldNode. More...
 
virtual Quaternion convertWorldToLocalOrientation (const Quaternion &worldOrientation)
 Gets the local orientation, relative to this OldNode, of the given world-space orientation. More...
 
virtual Vector3 convertWorldToLocalPosition (const Vector3 &worldPos)
 Gets the local position, relative to this OldNode, of the given world-space position. More...
 
OldBonecreateChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new OldBone as a child of this bone. More...
 
virtual OldNodecreateChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates an unnamed new OldNode as a child of this OldNode. More...
 
virtual OldNodecreateChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new named OldNode as a child of this OldNode. More...
 
virtual OldNodegetChild (unsigned short index) const
 Gets a pointer to a child OldNode. More...
 
virtual OldNodegetChild (const String &name) const
 Gets a pointer to a named child OldNode. More...
 
virtual ChildOldNodeIterator getChildIterator (void)
 Retrieves an iterator for efficiently looping through all children of this OldNode. More...
 
virtual ConstChildOldNodeIterator getChildIterator (void) const
 Retrieves an iterator for efficiently looping through all children of this OldNode. More...
 
unsigned short getHandle (void) const
 Gets the numeric handle for this bone (unique within the skeleton). More...
 
virtual bool getInheritOrientation (void) const
 Returns true if this OldNode is affected by orientation applied to the parent OldNode. More...
 
virtual bool getInheritScale (void) const
 Returns true if this OldNode is affected by scaling factors applied to the parent OldNode. More...
 
virtual const QuaterniongetInitialOrientation (void) const
 Gets the initial orientation of this OldNode, see setInitialState for more info. More...
 
virtual const Vector3getInitialPosition (void) const
 Gets the initial position of this OldNode, see setInitialState for more info. More...
 
virtual const Vector3getInitialScale (void) const
 Gets the initial position of this OldNode, see setInitialState for more info. More...
 
virtual ListenergetListener (void) const
 Gets the current listener for this OldNode. More...
 
virtual Matrix3 getLocalAxes (void) const
 Gets a matrix whose columns are the local axes based on the OldNodes orientation relative to it's parent. More...
 
const StringgetName (void) const
 Returns the name of the OldNode. More...
 
virtual const QuaterniongetOrientation () const
 Returns a quaternion representing the OldNodes orientation. More...
 
virtual OldNodegetParent (void) const
 Gets this OldNode's parent (NULL if this is the root). More...
 
virtual const Vector3getPosition (void) const
 Gets the position of the OldNode relative to it's parent. More...
 
virtual const Vector3getScale (void) const
 Gets the scaling factor of this OldNode. More...
 
virtual Real getSquaredViewDepth (const Camera *cam) const
 Helper function, get the squared view depth. More...
 
virtual const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
bool isManuallyControlled () const
 Getter for mManuallyControlled Flag. More...
 
void needUpdate (bool forceParentUpdate=false)
 
virtual unsigned short numChildren (void) const
 Reports the number of child OldNodes under this one. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
virtual void pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around the X-axis. More...
 
virtual void removeAllChildren (void)
 Removes all child OldNodes attached to this OldNode. More...
 
virtual OldNoderemoveChild (unsigned short index)
 Drops the specified child from this OldNode. More...
 
virtual OldNoderemoveChild (OldNode *child)
 Drops the specified child from this OldNode. More...
 
virtual OldNoderemoveChild (const String &name)
 Drops the named child from this OldNode. More...
 
virtual void requestUpdate (OldNode *child, bool forceParentUpdate=false)
 Called by children to notify their parent that they need an update. More...
 
void reset (void)
 Resets the position and orientation of this OldBone to the original binding position. More...
 
virtual void resetOrientation (void)
 Resets the OldNodes orientation (local axes as world axes, no rotation). More...
 
virtual void resetToInitialState (void)
 Resets the position / orientation / scale of this OldNode to it's initial state, see setInitialState for more info. More...
 
virtual void roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around the Z-axis. More...
 
virtual void rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around an arbitrary axis. More...
 
virtual void rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around an aritrary axis using a Quarternion. More...
 
virtual void scale (const Vector3 &scale)
 Scales the OldNode, combining it's current scale with the passed in scaling factor. More...
 
virtual void scale (Real x, Real y, Real z)
 Scales the OldNode, combining it's current scale with the passed in scaling factor. More...
 
void setBindingPose (void)
 Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. More...
 
virtual void setInheritOrientation (bool inherit)
 Tells the OldNode whether it should inherit orientation from it's parent OldNode. More...
 
virtual void setInheritScale (bool inherit)
 Tells the OldNode whether it should inherit scaling factors from it's parent OldNode. More...
 
virtual void setInitialState (void)
 Sets the current transform of this OldNode to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. More...
 
virtual void setListener (Listener *listener)
 Sets a listener for this OldNode. More...
 
void setManuallyControlled (bool manuallyControlled)
 Sets whether or not this bone is manually controlled. More...
 
virtual void setOrientation (const Quaternion &q)
 Sets the orientation of this OldNode via a quaternion. More...
 
virtual void setOrientation (Real w, Real x, Real y, Real z)
 Sets the orientation of this OldNode via quaternion parameters. More...
 
virtual void setPosition (const Vector3 &pos)
 Sets the position of the OldNode relative to it's parent. More...
 
virtual void setPosition (Real x, Real y, Real z)
 Sets the position of the OldNode relative to it's parent. More...
 
virtual void setScale (const Vector3 &scale)
 Sets the scaling factor applied to this OldNode. More...
 
virtual void setScale (Real x, Real y, Real z)
 Sets the scaling factor applied to this OldNode. More...
 
virtual void setUserAny (const Any &anything)
 
virtual void translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT)
 Moves the OldNode along the Cartesian axes. More...
 
virtual void translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the OldNode along the Cartesian axes. More...
 
virtual void translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)
 Moves the OldNode along arbitrary axes. More...
 
virtual void translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the OldNode along arbitrary axes. More...
 
virtual void yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the OldNode around the Y-axis. More...
 

Static Public Member Functions

static void processQueuedUpdates (void)
 Process queued 'needUpdate' calls. More...
 
static void queueNeedUpdate (OldNode *n)
 Queue a 'needUpdate' call to a OldNode safely. More...
 

Detailed Description

A bone in a skeleton.

Remarks
See Skeleton for more information about the principles behind skeletal animation. This class is a node in the joint hierarchy. Mesh vertices also have assignments to bones to define how they move in relation to the skeleton.

Member Typedef Documentation

◆ ChildOldNodeIterator

◆ ChildOldNodeMap

typedef unordered_map<String, OldNode*>::type Ogre::v1::OldNode::ChildOldNodeMap
inherited

◆ ConstChildOldNodeIterator

Member Enumeration Documentation

◆ TransformSpace

Enumeration denoting the spaces which a transform can be relative to.

Enumerator
TS_LOCAL 

Transform is relative to the local space.

TS_PARENT 

Transform is relative to the space of the parent OldNode.

TS_WORLD 

Transform is relative to world space.

Constructor & Destructor Documentation

◆ OldBone() [1/2]

Ogre::v1::OldBone::OldBone ( unsigned short  handle,
Skeleton creator 
)

Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone)

◆ OldBone() [2/2]

Ogre::v1::OldBone::OldBone ( const String name,
unsigned short  handle,
Skeleton creator 
)

Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone)

◆ ~OldBone()

Ogre::v1::OldBone::~OldBone ( )

Member Function Documentation

◆ _getBindingPoseInverseOrientation()

const Quaternion& Ogre::v1::OldBone::_getBindingPoseInverseOrientation ( void  ) const
inline

Gets the inverted binding pose orientation.

◆ _getBindingPoseInversePosition()

const Vector3& Ogre::v1::OldBone::_getBindingPoseInversePosition ( void  ) const
inline

Gets the inverted binding pose position.

◆ _getBindingPoseInverseScale()

const Vector3& Ogre::v1::OldBone::_getBindingPoseInverseScale ( void  ) const
inline

Gets the inverted binding pose scale.

◆ _getDerivedOrientation()

virtual const Quaternion& Ogre::v1::OldNode::_getDerivedOrientation ( void  ) const
virtualinherited

Gets the orientation of the OldNode as derived from all parents.

◆ _getDerivedPosition()

virtual const Vector3& Ogre::v1::OldNode::_getDerivedPosition ( void  ) const
virtualinherited

Gets the position of the OldNode as derived from all parents.

◆ _getDerivedScale()

virtual const Vector3& Ogre::v1::OldNode::_getDerivedScale ( void  ) const
virtualinherited

Gets the scaling factor of the OldNode as derived from all parents.

◆ _getFullTransform()

virtual const Matrix4& Ogre::v1::OldNode::_getFullTransform ( void  ) const
virtualinherited

Gets the full transformation matrix for this OldNode.

Remarks
This method returns the full transformation matrix for this OldNode, including the effect of any parent OldNode transformations, provided they have been updated using the OldNode::_update method. This should only be called by a SceneManager which knows the derived transforms have been updated before calling this method. Applications using Ogre should just use the relative transforms.

◆ _getOffsetTransform()

void Ogre::v1::OldBone::_getOffsetTransform ( Matrix4 m) const

Gets the transform which takes bone space to current from the binding pose.

Remarks
Internal use only.

◆ _setDerivedOrientation()

virtual void Ogre::v1::OldNode::_setDerivedOrientation ( const Quaternion q)
virtualinherited

Sets the final world orientation of the OldNode directly.

Remarks
It's advisable to use the local setOrientation if possible, this simply does the conversion for you.

◆ _setDerivedPosition()

virtual void Ogre::v1::OldNode::_setDerivedPosition ( const Vector3 pos)
virtualinherited

Sets the final world position of the OldNode directly.

Remarks
It's advisable to use the local setPosition if possible

◆ _update()

virtual void Ogre::v1::OldNode::_update ( bool  updateChildren,
bool  parentHasChanged 
)
virtualinherited

Internal method to update the OldNode.

Note
Updates this OldNode and any relevant children to incorporate transforms etc. Don't call this yourself unless you are writing a SceneManager implementation.
Parameters
updateChildrenIf true, the update cascades down to all children. Specify false if you wish to update children separately, e.g. because of a more selective SceneManager implementation.
parentHasChangedThis flag indicates that the parent transform has changed, so the child should retrieve the parent's transform and combine it with its own even if it hasn't changed itself.

◆ addChild()

virtual void Ogre::v1::OldNode::addChild ( OldNode child)
virtualinherited

Adds a (precreated) child scene OldNode to this OldNode.

If it is attached to another OldNode, it must be detached first.

Parameters
childThe OldNode which is to become a child OldNode of this one

◆ cancelUpdate()

virtual void Ogre::v1::OldNode::cancelUpdate ( OldNode child)
virtualinherited

Called by children to notify their parent that they no longer need an update.

◆ convertLocalToWorldOrientation()

virtual Quaternion Ogre::v1::OldNode::convertLocalToWorldOrientation ( const Quaternion localOrientation)
virtualinherited

Gets the world orientation of an orientation in the OldNode local space useful for simple transforms that don't require a child OldNode.

◆ convertLocalToWorldPosition()

virtual Vector3 Ogre::v1::OldNode::convertLocalToWorldPosition ( const Vector3 localPos)
virtualinherited

Gets the world position of a point in the OldNode local space useful for simple transforms that don't require a child OldNode.

◆ convertWorldToLocalOrientation()

virtual Quaternion Ogre::v1::OldNode::convertWorldToLocalOrientation ( const Quaternion worldOrientation)
virtualinherited

Gets the local orientation, relative to this OldNode, of the given world-space orientation.

◆ convertWorldToLocalPosition()

virtual Vector3 Ogre::v1::OldNode::convertWorldToLocalPosition ( const Vector3 worldPos)
virtualinherited

Gets the local position, relative to this OldNode, of the given world-space position.

◆ createChild() [1/3]

OldBone* Ogre::v1::OldBone::createChild ( unsigned short  handle,
const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY 
)

Creates a new OldBone as a child of this bone.

Remarks
This method creates a new bone which will inherit the transforms of this bone, with the handle specified.
Parameters
handleThe numeric handle to give the new bone; must be unique within the Skeleton.
translateInitial translation offset of child relative to parent
rotateInitial rotation relative to parent

◆ createChild() [2/3]

virtual OldNode* Ogre::v1::OldNode::createChild ( const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY 
)
virtualinherited

Creates an unnamed new OldNode as a child of this OldNode.

Parameters
translateInitial translation offset of child relative to parent
rotateInitial rotation relative to parent

◆ createChild() [3/3]

virtual OldNode* Ogre::v1::OldNode::createChild ( const String name,
const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY 
)
virtualinherited

Creates a new named OldNode as a child of this OldNode.

Remarks
This creates a child OldNode with a given name, which allows you to look the OldNode up from the parent which holds this collection of OldNodes.
Parameters
translateInitial translation offset of child relative to parent
rotateInitial rotation relative to parent

◆ getChild() [1/2]

virtual OldNode* Ogre::v1::OldNode::getChild ( unsigned short  index) const
virtualinherited

Gets a pointer to a child OldNode.

Remarks
There is an alternate getChild method which returns a named child.

◆ getChild() [2/2]

virtual OldNode* Ogre::v1::OldNode::getChild ( const String name) const
virtualinherited

Gets a pointer to a named child OldNode.

◆ getChildIterator() [1/2]

virtual ChildOldNodeIterator Ogre::v1::OldNode::getChildIterator ( void  )
virtualinherited

Retrieves an iterator for efficiently looping through all children of this OldNode.

Remarks
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this OldNode. Note that the returned iterator is only valid whilst no children are added or removed from this OldNode. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.

◆ getChildIterator() [2/2]

virtual ConstChildOldNodeIterator Ogre::v1::OldNode::getChildIterator ( void  ) const
virtualinherited

Retrieves an iterator for efficiently looping through all children of this OldNode.

Remarks
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this OldNode. Note that the returned iterator is only valid whilst no children are added or removed from this OldNode. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.

◆ getHandle()

unsigned short Ogre::v1::OldBone::getHandle ( void  ) const

Gets the numeric handle for this bone (unique within the skeleton).

◆ getInheritOrientation()

virtual bool Ogre::v1::OldNode::getInheritOrientation ( void  ) const
virtualinherited

Returns true if this OldNode is affected by orientation applied to the parent OldNode.

Remarks
Orientations, unlike other transforms, are not always inherited by child OldNodes. Whether or not orientations affect the orientation of the child OldNodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent OldNode to apply to a child OldNode (e.g. where the child OldNode is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child OldNode is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
See setInheritOrientation for more info.

◆ getInheritScale()

virtual bool Ogre::v1::OldNode::getInheritScale ( void  ) const
virtualinherited

Returns true if this OldNode is affected by scaling factors applied to the parent OldNode.

Remarks
See setInheritScale for more info.

◆ getInitialOrientation()

virtual const Quaternion& Ogre::v1::OldNode::getInitialOrientation ( void  ) const
virtualinherited

Gets the initial orientation of this OldNode, see setInitialState for more info.

◆ getInitialPosition()

virtual const Vector3& Ogre::v1::OldNode::getInitialPosition ( void  ) const
virtualinherited

Gets the initial position of this OldNode, see setInitialState for more info.

Remarks
Also resets the cumulative animation weight used for blending.

◆ getInitialScale()

virtual const Vector3& Ogre::v1::OldNode::getInitialScale ( void  ) const
virtualinherited

Gets the initial position of this OldNode, see setInitialState for more info.

◆ getListener()

virtual Listener* Ogre::v1::OldNode::getListener ( void  ) const
inlinevirtualinherited

Gets the current listener for this OldNode.

◆ getLocalAxes()

virtual Matrix3 Ogre::v1::OldNode::getLocalAxes ( void  ) const
virtualinherited

Gets a matrix whose columns are the local axes based on the OldNodes orientation relative to it's parent.

◆ getName()

const String& Ogre::v1::OldNode::getName ( void  ) const
inherited

Returns the name of the OldNode.

◆ getOrientation()

virtual const Quaternion& Ogre::v1::OldNode::getOrientation ( ) const
virtualinherited

Returns a quaternion representing the OldNodes orientation.

◆ getParent()

virtual OldNode* Ogre::v1::OldNode::getParent ( void  ) const
virtualinherited

Gets this OldNode's parent (NULL if this is the root).

◆ getPosition()

virtual const Vector3& Ogre::v1::OldNode::getPosition ( void  ) const
virtualinherited

Gets the position of the OldNode relative to it's parent.

◆ getScale()

virtual const Vector3& Ogre::v1::OldNode::getScale ( void  ) const
virtualinherited

Gets the scaling factor of this OldNode.

◆ getSquaredViewDepth()

virtual Real Ogre::v1::OldNode::getSquaredViewDepth ( const Camera cam) const
virtualinherited

Helper function, get the squared view depth.

◆ getUserAny()

virtual const Any& Ogre::v1::OldNode::getUserAny ( void  ) const
inlinevirtualinherited
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead.

Retrieves the custom user value associated with this object.

◆ getUserObjectBindings() [1/2]

UserObjectBindings& Ogre::v1::OldNode::getUserObjectBindings ( )
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

◆ getUserObjectBindings() [2/2]

const UserObjectBindings& Ogre::v1::OldNode::getUserObjectBindings ( ) const
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

◆ isManuallyControlled()

bool Ogre::v1::OldBone::isManuallyControlled ( ) const

Getter for mManuallyControlled Flag.

◆ needUpdate()

void Ogre::v1::OldBone::needUpdate ( bool  forceParentUpdate = false)
virtual
See also
OldNode::needUpdate

Reimplemented from Ogre::v1::OldNode.

Reimplemented in Ogre::v1::TagPoint.

◆ numChildren()

virtual unsigned short Ogre::v1::OldNode::numChildren ( void  ) const
virtualinherited

Reports the number of child OldNodes under this one.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ pitch()

virtual void Ogre::v1::OldNode::pitch ( const Radian angle,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the OldNode around the X-axis.

◆ processQueuedUpdates()

static void Ogre::v1::OldNode::processQueuedUpdates ( void  )
staticinherited

Process queued 'needUpdate' calls.

◆ queueNeedUpdate()

static void Ogre::v1::OldNode::queueNeedUpdate ( OldNode n)
staticinherited

Queue a 'needUpdate' call to a OldNode safely.

Remarks
You can't call needUpdate() during the scene graph update, e.g. in response to a OldNode::Listener hook, because the graph is already being updated, and update flag changes cannot be made reliably in that context. Call this method if you need to queue a needUpdate call in this case.

◆ removeAllChildren()

virtual void Ogre::v1::OldNode::removeAllChildren ( void  )
virtualinherited

Removes all child OldNodes attached to this OldNode.

Does not delete the OldNodes, just detaches them from this parent, potentially to be reattached elsewhere.

◆ removeChild() [1/3]

virtual OldNode* Ogre::v1::OldNode::removeChild ( unsigned short  index)
virtualinherited

Drops the specified child from this OldNode.

Remarks
Does not delete the OldNode, just detaches it from this parent, potentially to be reattached elsewhere. There is also an alternate version which drops a named child from this OldNode.

◆ removeChild() [2/3]

virtual OldNode* Ogre::v1::OldNode::removeChild ( OldNode child)
virtualinherited

Drops the specified child from this OldNode.

Remarks
Does not delete the OldNode, just detaches it from this parent, potentially to be reattached elsewhere. There is also an alternate version which drops a named child from this OldNode.

◆ removeChild() [3/3]

virtual OldNode* Ogre::v1::OldNode::removeChild ( const String name)
virtualinherited

Drops the named child from this OldNode.

Remarks
Does not delete the OldNode, just detaches it from this parent, potentially to be reattached elsewhere.

◆ requestUpdate()

virtual void Ogre::v1::OldNode::requestUpdate ( OldNode child,
bool  forceParentUpdate = false 
)
virtualinherited

Called by children to notify their parent that they need an update.

Parameters
forceParentUpdateEven if the OldNode thinks it has already told it's parent, tell it anyway

◆ reset()

void Ogre::v1::OldBone::reset ( void  )

Resets the position and orientation of this OldBone to the original binding position.

Remarks
Bones are bound to the mesh in a binding pose. They are then modified from this position during animation. This method returns the bone to it's original position and orientation.

◆ resetOrientation()

virtual void Ogre::v1::OldNode::resetOrientation ( void  )
virtualinherited

Resets the OldNodes orientation (local axes as world axes, no rotation).

Remarks
Orientations, unlike other transforms, are not always inherited by child OldNodes. Whether or not orientations affect the orientation of the child OldNodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent OldNode to apply to a child OldNode (e.g. where the child OldNode is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child OldNode is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
Note that rotations are oriented around the OldNode's origin.

◆ resetToInitialState()

virtual void Ogre::v1::OldNode::resetToInitialState ( void  )
virtualinherited

Resets the position / orientation / scale of this OldNode to it's initial state, see setInitialState for more info.

◆ roll()

virtual void Ogre::v1::OldNode::roll ( const Radian angle,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the OldNode around the Z-axis.

◆ rotate() [1/2]

virtual void Ogre::v1::OldNode::rotate ( const Vector3 axis,
const Radian angle,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the OldNode around an arbitrary axis.

◆ rotate() [2/2]

virtual void Ogre::v1::OldNode::rotate ( const Quaternion q,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the OldNode around an aritrary axis using a Quarternion.

◆ scale() [1/2]

virtual void Ogre::v1::OldNode::scale ( const Vector3 scale)
virtualinherited

Scales the OldNode, combining it's current scale with the passed in scaling factor.

Remarks
This method applies an extra scaling factor to the OldNode's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.
Note that like rotations, scalings are oriented around the OldNode's origin.

◆ scale() [2/2]

virtual void Ogre::v1::OldNode::scale ( Real  x,
Real  y,
Real  z 
)
virtualinherited

Scales the OldNode, combining it's current scale with the passed in scaling factor.

Remarks
This method applies an extra scaling factor to the OldNode's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.
Note that like rotations, scalings are oriented around the OldNode's origin.

◆ setBindingPose()

void Ogre::v1::OldBone::setBindingPose ( void  )

Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.

◆ setInheritOrientation()

virtual void Ogre::v1::OldNode::setInheritOrientation ( bool  inherit)
virtualinherited

Tells the OldNode whether it should inherit orientation from it's parent OldNode.

Remarks
Orientations, unlike other transforms, are not always inherited by child OldNodes. Whether or not orientations affect the orientation of the child OldNodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent OldNode to apply to a child OldNode (e.g. where the child OldNode is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child OldNode is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
Parameters
inheritIf true, this OldNode's orientation will be affected by its parent's orientation. If false, it will not be affected.

◆ setInheritScale()

virtual void Ogre::v1::OldNode::setInheritScale ( bool  inherit)
virtualinherited

Tells the OldNode whether it should inherit scaling factors from it's parent OldNode.

Remarks
Scaling factors, unlike other transforms, are not always inherited by child OldNodes. Whether or not scalings affect the size of the child OldNodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent OldNode to apply to a child OldNode (e.g. where the child OldNode is a part of the same object, so you want it to be the same relative size based on the parent's size), but not in other cases (e.g. where the child OldNode is just for positioning another object, you want it to maintain it's own size). The default is to inherit as with other transforms.
Parameters
inheritIf true, this OldNode's scale will be affected by its parent's scale. If false, it will not be affected.

◆ setInitialState()

virtual void Ogre::v1::OldNode::setInitialState ( void  )
virtualinherited

Sets the current transform of this OldNode to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.

Remarks
You never need to call this method unless you plan to animate this OldNode. If you do plan to animate it, call this method once you've loaded the OldNode with it's base state, ie the state on which all keyframes are based.
If you never call this method, the initial state is the identity transform, ie do nothing.

◆ setListener()

virtual void Ogre::v1::OldNode::setListener ( Listener listener)
inlinevirtualinherited

Sets a listener for this OldNode.

Remarks
Note for size and performance reasons only one listener per OldNode is allowed.

◆ setManuallyControlled()

void Ogre::v1::OldBone::setManuallyControlled ( bool  manuallyControlled)

Sets whether or not this bone is manually controlled.

Remarks
Manually controlled bones can be altered by the application at runtime, and their positions will not be reset by the animation routines. Note that you should also make sure that there are no AnimationTrack objects referencing this bone, or if there are, you should disable them using pAnimation->destroyTrack(pBone->getHandle());
You can also use AnimationState::setBlendMask to mask out animation from chosen tracks if you want to prevent application of a scripted animation to a bone without altering the Animation definition.

◆ setOrientation() [1/2]

virtual void Ogre::v1::OldNode::setOrientation ( const Quaternion q)
virtualinherited

Sets the orientation of this OldNode via a quaternion.

Remarks
Orientations, unlike other transforms, are not always inherited by child OldNodes. Whether or not orientations affect the orientation of the child OldNodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent OldNode to apply to a child OldNode (e.g. where the child OldNode is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child OldNode is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
Note that rotations are oriented around the OldNode's origin.

◆ setOrientation() [2/2]

virtual void Ogre::v1::OldNode::setOrientation ( Real  w,
Real  x,
Real  y,
Real  z 
)
virtualinherited

Sets the orientation of this OldNode via quaternion parameters.

Remarks
Orientations, unlike other transforms, are not always inherited by child OldNodes. Whether or not orientations affect the orientation of the child OldNodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent OldNode to apply to a child OldNode (e.g. where the child OldNode is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child OldNode is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
Note that rotations are oriented around the OldNode's origin.

◆ setPosition() [1/2]

virtual void Ogre::v1::OldNode::setPosition ( const Vector3 pos)
virtualinherited

Sets the position of the OldNode relative to it's parent.

◆ setPosition() [2/2]

virtual void Ogre::v1::OldNode::setPosition ( Real  x,
Real  y,
Real  z 
)
virtualinherited

Sets the position of the OldNode relative to it's parent.

◆ setScale() [1/2]

virtual void Ogre::v1::OldNode::setScale ( const Vector3 scale)
virtualinherited

Sets the scaling factor applied to this OldNode.

Remarks
Scaling factors, unlike other transforms, are not always inherited by child OldNodes. Whether or not scalings affect the size of the child OldNodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent OldNode to apply to a child OldNode (e.g. where the child OldNode is a part of the same object, so you want it to be the same relative size based on the parent's size), but not in other cases (e.g. where the child OldNode is just for positioning another object, you want it to maintain it's own size). The default is to inherit as with other transforms.
Note that like rotations, scalings are oriented around the OldNode's origin.

◆ setScale() [2/2]

virtual void Ogre::v1::OldNode::setScale ( Real  x,
Real  y,
Real  z 
)
virtualinherited

Sets the scaling factor applied to this OldNode.

Remarks
Scaling factors, unlike other transforms, are not always inherited by child OldNodes. Whether or not scalings affect the size of the child OldNodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent OldNode to apply to a child OldNode (e.g. where the child OldNode is a part of the same object, so you want it to be the same relative size based on the parent's size), but not in other cases (e.g. where the child OldNode is just for positioning another object, you want it to maintain it's own size). The default is to inherit as with other transforms.
Note that like rotations, scalings are oriented around the OldNode's origin.

◆ setUserAny()

virtual void Ogre::v1::OldNode::setUserAny ( const Any anything)
inlinevirtualinherited
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead.

Sets any kind of user value on this object.

Remarks
This method allows you to associate any user value you like with this OldNode. This can be a pointer back to one of your own classes for instance.

◆ translate() [1/4]

virtual void Ogre::v1::OldNode::translate ( const Vector3 d,
TransformSpace  relativeTo = TS_PARENT 
)
virtualinherited

Moves the OldNode along the Cartesian axes.

This method moves the OldNode by the supplied vector along the world Cartesian axes, i.e. along world x,y,z
Parameters
dVector with x,y,z values representing the translation.
relativeToThe space which this transform is relative to.

◆ translate() [2/4]

virtual void Ogre::v1::OldNode::translate ( Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_PARENT 
)
virtualinherited

Moves the OldNode along the Cartesian axes.

This method moves the OldNode by the supplied vector along the world Cartesian axes, i.e. along world x,y,z
Parameters
xReal x value representing the translation.
yReal y value representing the translation.
zReal z value representing the translation.
relativeToThe space which this transform is relative to.

◆ translate() [3/4]

virtual void Ogre::v1::OldNode::translate ( const Matrix3 axes,
const Vector3 move,
TransformSpace  relativeTo = TS_PARENT 
)
virtualinherited

Moves the OldNode along arbitrary axes.

Remarks
This method translates the OldNode by a vector which is relative to a custom set of axes.
Parameters
axesA 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as:
    1 0 0
    0 1 0
    0 0 1
    
i.e. the identity matrix.
moveVector relative to the axes above.
relativeToThe space which this transform is relative to.

◆ translate() [4/4]

virtual void Ogre::v1::OldNode::translate ( const Matrix3 axes,
Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_PARENT 
)
virtualinherited

Moves the OldNode along arbitrary axes.

Remarks
This method translates the OldNode by a vector which is relative to a custom set of axes.
Parameters
axesA 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as
    1 0 0
    0 1 0
    0 0 1
    
i.e. the identity matrix.
xThe x translation component relative to the axes above.
yThe y translation component relative to the axes above.
zThe z translation component relative to the axes above.
relativeToThe space which this transform is relative to.

◆ yaw()

virtual void Ogre::v1::OldNode::yaw ( const Radian angle,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the OldNode around the Y-axis.


The documentation for this class was generated from the following file: