OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Some details on the terrain component. More...
Classes | |
class | Ogre::Terrain |
The main containing class for a chunk of terrain. More... | |
class | Ogre::TerrainAutoUpdateLod |
Terrain automatic LOD loading. More... | |
class | Ogre::TerrainAutoUpdateLodByDistance |
Class implementing TerrainAutoUpdateLod interface. More... | |
class | Ogre::TerrainAutoUpdateLodFactory |
class | Ogre::TerrainGlobalOptions |
Options class which just stores default options for the terrain. More... | |
class | Ogre::TerrainGroup |
Helper class to assist you in managing multiple terrain instances that are connected to each other. More... | |
class | Ogre::TerrainLayerBlendMap |
Class exposing an interface to a blend map for a given layer. More... | |
struct | Ogre::TerrainLayerDeclaration |
The definition of the information each layer will contain in this terrain. More... | |
struct | Ogre::TerrainLayerSampler |
Description of a sampler that will be used with each layer. More... | |
struct | Ogre::TerrainLayerSamplerElement |
Information about one element of a sampler / texture within a layer. More... | |
class | Ogre::TerrainLodManager |
Terrain LOD data manager. More... | |
class | Ogre::TerrainMaterialGenerator |
Class that provides functionality to generate materials for use with a terrain. More... | |
class | Ogre::TerrainMaterialGeneratorA |
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More... | |
class | Ogre::TerrainPagedWorldSection |
A world section which includes paged terrain. More... | |
class | Ogre::TerrainPaging |
This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required. More... | |
class | Ogre::TerrainQuadTreeNode |
A node in a quad tree used to store a patch of terrain. More... | |
Typedefs | |
typedef vector< TerrainLayerBlendMap * >::type | Ogre::TerrainLayerBlendMapList |
typedef vector< TerrainLayerSamplerElement >::type | Ogre::TerrainLayerSamplerElementList |
typedef vector< TerrainLayerSampler >::type | Ogre::TerrainLayerSamplerList |
typedef SharedPtr< TerrainMaterialGenerator > | Ogre::TerrainMaterialGeneratorPtr |
Enumerations | |
enum | Ogre::TerrainAutoUpdateLodStrategy { Ogre::NONE = 0, Ogre::BY_DISTANCE = 1 } |
enum | Ogre::TerrainLayerSamplerSemantic { Ogre::TLSS_ALBEDO = 0, Ogre::TLSS_NORMAL = 1, Ogre::TLSS_HEIGHT = 2, Ogre::TLSS_SPECULAR = 3 } |
Enumeration of types of data that can be read from textures that are specific to a given layer. More... | |
Some details on the terrain component.
Some details on the terrain LOD manager.
Some details on the terrain auto load.
typedef vector<TerrainLayerBlendMap*>::type Ogre::TerrainLayerBlendMapList |
typedef vector<TerrainLayerSamplerElement>::type Ogre::TerrainLayerSamplerElementList |
typedef vector<TerrainLayerSampler>::type Ogre::TerrainLayerSamplerList |
Enumeration of types of data that can be read from textures that are specific to a given layer.
Notice that global texture information such as shadows and terrain normals are not represented here because they are not a per-layer attribute, and blending is stored in packed texture structures which are stored separately.