OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::TerrainLayerDeclaration Struct Reference

The definition of the information each layer will contain in this terrain. More...

#include <OgreTerrainMaterialGenerator.h>

Public Member Functions

bool operator== (const TerrainLayerDeclaration &dcl) const
 

Public Attributes

TerrainLayerSamplerElementList elements
 
TerrainLayerSamplerList samplers
 

Detailed Description

The definition of the information each layer will contain in this terrain.

All layers must contain the same structure of information, although the input textures can be different per layer instance.

Member Function Documentation

◆ operator==()

bool Ogre::TerrainLayerDeclaration::operator== ( const TerrainLayerDeclaration dcl) const
inline

References elements, and samplers.

Member Data Documentation

◆ elements

TerrainLayerSamplerElementList Ogre::TerrainLayerDeclaration::elements

Referenced by operator==().

◆ samplers

TerrainLayerSamplerList Ogre::TerrainLayerDeclaration::samplers

Referenced by operator==().


The documentation for this struct was generated from the following file: