OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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The definition of the information each layer will contain in this terrain. More...
#include <OgreTerrainMaterialGenerator.h>
Public Member Functions | |
bool | operator== (const TerrainLayerDeclaration &dcl) const |
Public Attributes | |
TerrainLayerSamplerElementList | elements |
TerrainLayerSamplerList | samplers |
The definition of the information each layer will contain in this terrain.
All layers must contain the same structure of information, although the input textures can be different per layer instance.
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inline |
TerrainLayerSamplerElementList Ogre::TerrainLayerDeclaration::elements |
Referenced by operator==().
TerrainLayerSamplerList Ogre::TerrainLayerDeclaration::samplers |
Referenced by operator==().