#include <OgreDescriptorSetUav.h>
◆ Slot() [1/2]
Ogre::DescriptorSetUav::Slot::Slot |
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inline |
◆ Slot() [2/2]
Ogre::DescriptorSetUav::Slot::Slot |
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SlotType |
_slotType | ) |
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inline |
◆ empty()
bool Ogre::DescriptorSetUav::Slot::empty |
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void |
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const |
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inline |
◆ getBuffer() [1/2]
BufferSlot& Ogre::DescriptorSetUav::Slot::getBuffer |
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void |
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inline |
◆ getBuffer() [2/2]
const BufferSlot& Ogre::DescriptorSetUav::Slot::getBuffer |
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void |
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const |
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inline |
◆ getTexture() [1/2]
TextureSlot& Ogre::DescriptorSetUav::Slot::getTexture |
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void |
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inline |
◆ getTexture() [2/2]
const TextureSlot& Ogre::DescriptorSetUav::Slot::getTexture |
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void |
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const |
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inline |
◆ isBuffer()
bool Ogre::DescriptorSetUav::Slot::isBuffer |
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void |
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const |
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inline |
◆ isTexture()
bool Ogre::DescriptorSetUav::Slot::isTexture |
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void |
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const |
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inline |
◆ operator!=()
bool Ogre::DescriptorSetUav::Slot::operator!= |
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const Slot & |
other | ) |
const |
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inline |
◆ operator<()
bool Ogre::DescriptorSetUav::Slot::operator< |
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const Slot & |
other | ) |
const |
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inline |
◆ buffer
◆ slotType
SlotType Ogre::DescriptorSetUav::Slot::slotType |
◆ texture
The documentation for this struct was generated from the following file: