Textures whose size are less or equal to minTextureSize (without considering mipmaps) will have their maxTexturesPerArray clamped to the value given in this threshold structure.
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#include <OgreHlmsTextureManager.h>
Textures whose size are less or equal to minTextureSize (without considering mipmaps) will have their maxTexturesPerArray clamped to the value given in this threshold structure.
◆ Threshold()
Ogre::HlmsTextureManager::Threshold::Threshold |
( |
uint32 |
_minTextureSize, |
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uint16 |
_maxTexturesPerArray |
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) |
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inline |
◆ maxTexturesPerArray
uint16 Ogre::HlmsTextureManager::Threshold::maxTexturesPerArray |
◆ minTextureSize
uint32 Ogre::HlmsTextureManager::Threshold::minTextureSize |
The documentation for this struct was generated from the following file: