OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreHlmsTextureManager.h File Reference
#include "OgreTexture.h"
#include "OgreIdString.h"
#include "OgreStringVector.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::HlmsTextureManager
 HLMS Texture Manager manages textures in the way HLMS expects. More...
 
struct  Ogre::HlmsTextureManager::DefaultTextureParameters
 
struct  Ogre::HlmsTextureManager::MetadataCacheEntry
 
struct  Ogre::HlmsTextureManager::TextureArray::NamePair
 
struct  Ogre::HlmsTextureManager::TextureLocation
 
struct  Ogre::HlmsTextureManager::Threshold
 Textures whose size are less or equal to minTextureSize (without considering mipmaps) will have their maxTexturesPerArray clamped to the value given in this threshold structure. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/