OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include <OgreLodConfig.h>
Classes | |
struct | Advanced |
Public Types | |
typedef vector< LodLevel >::type | LodLevelList |
Lod strategy to use. More... | |
Public Member Functions | |
LodConfig (v1::MeshPtr &_mesh, LodStrategy *_strategy=DistanceLodStrategy::getSingletonPtr()) | |
Info about Lod levels. More... | |
LodConfig () | |
void | createGeneratedLodLevel (Ogre::Real distance, Real reductionValue, LodLevel::VertexReductionMethod reductionMethod=LodLevel::VRM_PROPORTIONAL) |
void | createManualLodLevel (Ogre::Real distance, const String &manualMeshName) |
Public Attributes | |
struct _OgreLodExport Ogre::LodConfig::Advanced | advanced |
LodLevelList | levels |
v1::MeshPtr | mesh |
LodStrategy * | strategy |
The mesh which we want to reduce. More... | |
typedef vector<LodLevel>::type Ogre::LodConfig::LodLevelList |
Lod strategy to use.
Ogre::LodConfig::LodConfig | ( | v1::MeshPtr & | _mesh, |
LodStrategy * | _strategy = DistanceLodStrategy::getSingletonPtr() |
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) |
Info about Lod levels.
Ogre::LodConfig::LodConfig | ( | ) |
void Ogre::LodConfig::createGeneratedLodLevel | ( | Ogre::Real | distance, |
Real | reductionValue, | ||
LodLevel::VertexReductionMethod | reductionMethod = LodLevel::VRM_PROPORTIONAL |
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) |
void Ogre::LodConfig::createManualLodLevel | ( | Ogre::Real | distance, |
const String & | manualMeshName | ||
) |
struct _OgreLodExport Ogre::LodConfig::Advanced Ogre::LodConfig::advanced |
LodLevelList Ogre::LodConfig::levels |
v1::MeshPtr Ogre::LodConfig::mesh |
LodStrategy* Ogre::LodConfig::strategy |
The mesh which we want to reduce.