OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Records the assignment of a single vertex to a single bone with the corresponding weight. More...
#include <OgreVertexBoneAssignment.h>
Public Member Functions | |
VertexBoneAssignment (uint32 _vertexIndex, uint16 _boneIndex, Real _weight) | |
VertexBoneAssignment (const v1::VertexBoneAssignment &c) | |
bool | operator< (const VertexBoneAssignment &_r) const |
Public Attributes | |
uint16 | boneIndex |
uint32 | vertexIndex |
Real | weight |
Friends | |
bool | operator< (const VertexBoneAssignment &_l, uint32 _vertexIndex) |
bool | operator< (uint32 _vertexIndex, const VertexBoneAssignment &_r) |
Records the assignment of a single vertex to a single bone with the corresponding weight.
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inline |
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inline |
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inline |
References Ogre::operator<(), vertexIndex, and weight.
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friend |
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friend |
uint16 Ogre::VertexBoneAssignment::boneIndex |
uint32 Ogre::VertexBoneAssignment::vertexIndex |
Referenced by operator<(), and Ogre::operator<().
Real Ogre::VertexBoneAssignment::weight |
Referenced by operator<().