OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
OgreLodData.h File Reference
#include "OgreLodPrerequisites.h"
#include "OgreVectorSet.h"
#include "OgreVectorSetImpl.h"
#include "OgreVector3.h"
#include "ogrestd/map.h"
#include "ogrestd/unordered_set.h"
#include "ogrestd/vector.h"

Classes

struct  Ogre::LodData
 
struct  Ogre::LodData::Edge
 
struct  Ogre::LodData::IndexBufferInfo
 
union  Ogre::LodData::IndexBufferPointer
 
struct  Ogre::LodData::Triangle
 
struct  Ogre::LodData::Vertex
 
struct  Ogre::LodData::VertexEqual
 
struct  Ogre::LodData::VertexHash
 

Namespaces

 Ogre
 

Macros

#define MESHLOD_QUALITY   2
 MESHLOD_QUALITY=1 is fastest processing time. More...
 

Macro Definition Documentation

◆ MESHLOD_QUALITY

#define MESHLOD_QUALITY   2

MESHLOD_QUALITY=1 is fastest processing time.

MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.