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|  | ConcentricShadowCamera () | 
|  | Default constructor.  More... 
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|  | ~ConcentricShadowCamera () override | 
|  | Default destructor.  More... 
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| Real | getMaxDistance () const | 
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| Real | getMinDistance () const | 
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| void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Light *light, Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const override | 
|  | Returns a uniform shadow camera with a focused view.  More... 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info  More... 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new  More... 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info  More... 
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Implements the concentric shadow mapping algorithm.