OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More...
#include <OgreD3D11HLSLProgram.h>
Classes | |
class | CmdColumnMajorMatrices |
Command object for setting matrix packing in column-major order. More... | |
class | CmdEnableBackwardsCompatibility |
Command object for setting backwards compatibility. More... | |
class | CmdEntryPoint |
Command object for setting entry point. More... | |
class | CmdPreprocessorDefines |
Command object for setting macro defines. More... | |
class | CmdTarget |
Command object for setting target assembler. More... | |
Public Types | |
enum | LoadingFlags { LF_DEFAULT = 0 , LF_INCLUDE_NON_RELOADABLE = 1 , LF_ONLY_UNREFERENCED = 2 , LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3 , LF_PRESERVE_STATE = 4 , LF_MARKED_FOR_RELOAD = 8 } |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More... | |
enum | LoadingState { LOADSTATE_UNLOADED , LOADSTATE_LOADING , LOADSTATE_LOADED , LOADSTATE_UNLOADING , LOADSTATE_PREPARED , LOADSTATE_PREPARING , LOADSTATE_UNLOADED_MARKED_FOR_RELOAD } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
D3D11HLSLProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device) | |
~D3D11HLSLProgram () override | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
virtual void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. More... | |
virtual void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. More... | |
virtual void | _fireUnloadingComplete () |
Firing of unloading complete event. More... | |
GpuProgram * | _getBindingDelegate () override |
Returns the GpuProgram which should be bound to the pipeline. More... | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
void | buildConstantDefinitions () const override |
Build the constant definition map, must be overridden. More... | |
size_t | calculateSize () const override |
Calculate the size of a resource; this will only be called after 'load'. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
void | CreateComputeShader () |
void | CreateDomainShader () |
void | CreateGeometryShader () |
void | CreateHullShader () |
GpuProgramParametersSharedPtr | createParameters () override |
Overridden from GpuProgram. More... | |
void | CreatePixelShader () |
void | CreateVertexShader () |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
bool | getBuildParametersFromReflection () const |
bool | getColumnMajorMatrices () const |
Gets whether matrix packed in column-major order. More... | |
const String & | getCompatibleTarget () const |
Gets the shader target promoted to the first compatible, e.g. More... | |
virtual Vector3 | getComputeGroupDimensions () const |
Returns the number of process groups dispatched by this compute program. More... | |
ID3D11ComputeShader * | getComputeShader () const |
void | getConstantBuffers (ID3D11Buffer **buffers, UINT &outSlotStart, UINT &outNumBuffers, GpuProgramParametersSharedPtr params, uint16 variabilityMask) |
buffers must have a capacity of 2, i.e. ID3D11Buffer *buffers[2]; More... | |
const GpuNamedConstants & | getConstantDefinitions () const override |
Get the full list of GpuConstantDefinition instances. More... | |
virtual ResourceManager * | getCreator () |
Gets the manager which created this resource. More... | |
virtual GpuProgramParametersSharedPtr | getDefaultParameters () |
Get a reference to the default parameters which are to be used for all uses of this program. More... | |
ID3D11DomainShader * | getDomainShader () const |
bool | getEnableBackwardsCompatibility () const |
Gets whether backwards compatibility is enabled. More... | |
bool | getEnableIncludeHeader () const |
const String & | getEntryPoint () const |
Gets the entry point defined for this program. More... | |
ID3D11GeometryShader * | getGeometryShader () const |
virtual const String & | getGroup () const |
Gets the group which this resource is a member of. More... | |
virtual ResourceHandle | getHandle () const |
ID3D11HullShader * | getHullShader () const |
const D3D11_SIGNATURE_PARAMETER_DESC & | getInputParamDesc (unsigned int index) const |
const String & | getLanguage () const override |
Overridden from GpuProgram. More... | |
ComPtr< ID3D11InputLayout > | getLayoutForPso (const VertexElement2VecVec &vertexElements) |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
virtual const String & | getManualNamedConstantsFile () const |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More... | |
const MicroCode & | getMicroCode () const |
virtual const String & | getName () const |
Gets resource name. More... | |
String | getNameForMicrocodeCache () |
virtual ushort | getNumberOfPosesIncluded () const |
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More... | |
uint8 | getNumClipDistances () const |
Retrieves the number of clip distances. See GpuProgram::setNumClipDistances. More... | |
unsigned int | getNumInputs () const |
unsigned int | getNumOutputs () const |
virtual const String & | getOrigin () const |
Get the origin of this resource, e.g. More... | |
const D3D11_SIGNATURE_PARAMETER_DESC & | getOutputParamDesc (unsigned int index) const |
ParamDictionary * | getParamDictionary () |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary () const |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters () const |
Retrieves a list of parameters valid for this object. More... | |
virtual bool | getPassFogStates () const |
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More... | |
virtual bool | getPassSurfaceAndLightStates () const |
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More... | |
virtual bool | getPassTransformStates () const |
Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. More... | |
ID3D11PixelShader * | getPixelShader () const |
const String & | getPreprocessorDefines () const |
Sets the preprocessor defines use to compile the program. More... | |
virtual size_t | getSize () const |
Retrieves info about the size of the resource. More... | |
virtual const String & | getSource () const |
Gets the assembler source for this program. More... | |
virtual const String & | getSourceFile () const |
Gets the name of the file used as source for this program. More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
unsigned int | getSubroutineSlot (const String &subroutineSlotName) const |
virtual const String & | getSyntaxCode () const |
Gets the syntax code for this program e.g. More... | |
const String & | getTarget () const |
Gets the shader target to compile down to, e.g. More... | |
virtual GpuProgramType | getType () const |
Get the program type. More... | |
ID3D11VertexShader * | getVertexShader () const |
virtual bool | hasCompileError () const |
Did this program encounter a compile error when loading? More... | |
virtual bool | hasDefaultParameters () const |
Returns true if default parameters have been set up. More... | |
virtual bool | isAdjacencyInfoRequired () const |
Returns whether this geometry program requires adjacency information from the input primitives. More... | |
virtual bool | isBackgroundLoaded () const |
Returns whether this Resource has been earmarked for background loading. More... | |
virtual bool | isLoaded () const |
Returns true if the Resource has been loaded, false otherwise. More... | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
virtual bool | isManuallyLoaded () const |
Is this resource manually loaded? More... | |
virtual bool | isMorphAnimationIncluded () const |
Returns whether a vertex program includes the required instructions to perform morph animation. More... | |
virtual bool | isPoseAnimationIncluded () const |
Returns whether a vertex program includes the required instructions to perform pose animation. More... | |
virtual bool | isPrepared () const |
Returns true if the Resource has been prepared, false otherwise. More... | |
virtual bool | isReloadable () const |
Returns true if the Resource is reloadable, false otherwise. More... | |
virtual bool | isSkeletalAnimationIncluded () const |
Returns whether a vertex program includes the required instructions to perform skeletal animation. More... | |
bool | isSupported () const override |
Overridden from GpuProgram. More... | |
virtual bool | isVertexTextureFetchRequired () const |
Returns whether this vertex program requires support for vertex texture fetch from the hardware. More... | |
virtual bool | isVpAndRtArrayIndexFromAnyShaderRequired () const |
Returns whether this program requires support for choosing viewport or render target index in any program or only geometry one. More... | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
void | loadFromSource () override |
Internal load implementation, must be implemented by subclasses. More... | |
bool | markForReload () |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
void | reinterpretGSForStreamOut () |
virtual void | reload (LoadingFlags flags=LF_DEFAULT) |
Reloads the resource, if it is already loaded. More... | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
virtual void | resetCompileError () |
Reset a compile error if it occurred, allowing the load to be retried. More... | |
virtual void | setAdjacencyInfoRequired (bool r) |
Sets whether this geometry program requires adjacency information from the input primitives. More... | |
virtual void | setAutoReflectArrayBindingsInRootLayout (bool bReflectArrayRootLayouts) |
Set to true to reflects the shader looking for array bindings (e.g. More... | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
void | setBuildParametersFromReflection (bool buildParams) |
void | setColumnMajorMatrices (bool columnMajor) |
Sets whether matrix packing in column-major order. More... | |
virtual void | setComputeGroupDimensions (Vector3 dimensions) |
Sets the number of process groups dispatched by this compute program. More... | |
void | setEnableBackwardsCompatibility (bool enableBackwardsCompatibility) |
Sets whether backwards compatibility is enabled. More... | |
void | setEnableIncludeHeader (bool bEnable) |
Whether we should parse the source code looking for include files and embedding the file. More... | |
void | setEntryPoint (const String &entryPoint) |
Sets the entry point for this program ie the first method called. More... | |
virtual void | setManuallyLoaded (bool isManual) |
Set "Is this resource manually loaded?". More... | |
virtual void | setManualNamedConstants (const GpuNamedConstants &namedConstants) |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More... | |
virtual void | setManualNamedConstantsFile (const String ¶mDefFile) |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More... | |
virtual void | setMorphAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform morph animation. More... | |
void | setNumClipDistances (const uint8 numClipDistances) |
Sets the number of clip distances this shader uses. More... | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
virtual void | setPoseAnimationIncluded (ushort poseCount) |
Sets whether a vertex program includes the required instructions to perform pose animation. More... | |
void | setPrefabRootLayout (const PrefabRootLayout::PrefabRootLayout &prefab) |
Sets a prefab root layout, mostly meant for low level materials (e.g. More... | |
void | setPreprocessorDefines (const String &defines) |
Sets the preprocessor defines use to compile the program. More... | |
virtual void | setReplaceVersionMacro (bool bReplace) |
When true: More... | |
virtual void | setRootLayout (GpuProgramType t, const RootLayout &rootLayout) |
Sets a RootLayout programmatically, thus the shader source won't be parsed looking for one We will call validate() More... | |
virtual void | setSkeletalAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform skeletal animation. More... | |
virtual void | setSource (const String &source) |
Sets the source assembly for this program from an in-memory string. More... | |
virtual void | setSource (const String &source, const String &debugFilename) |
Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e. More... | |
virtual void | setSourceFile (const String &filename) |
Sets the filename of the source assembly for this program. More... | |
virtual void | setSyntaxCode (const String &syntax) |
Sets the syntax code for this program e.g. More... | |
void | setTarget (const String &target) |
Sets the shader target to compile down to, e.g. More... | |
virtual void | setToLoaded () |
Change the Resource loading state to loaded. More... | |
virtual void | setType (GpuProgramType t) |
Set the program type (only valid before load) More... | |
virtual void | setUniformBlockBinding (const char *blockName, uint32 bindingSlot) |
For GL only. Program must be bound when calling. More... | |
virtual void | setVertexTextureFetchRequired (bool r) |
Sets whether this vertex program requires support for vertex texture fetch from the hardware. More... | |
virtual void | setVpAndRtArrayIndexFromAnyShaderRequired (bool r) |
Sets whether this program requires support for choosing viewport or render target index in any program or only geometry one. More... | |
virtual void | touch () |
'Touches' the resource to indicate it has been used. More... | |
virtual void | unload () |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
virtual void | unsetRootLayout () |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
Public Attributes | |
bool | mReinterpretingGS |
OGRE_AUTO_MUTEX | |
Static Public Attributes | |
static CmdEnableIncludeHeader | msEnableIncludeHeaderCmd |
Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL).
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inherited |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior.
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inherited |
Enum identifying the loading state of the resource.
Ogre::D3D11HLSLProgram::D3D11HLSLProgram | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual, | ||
ManualResourceLoader * | loader, | ||
D3D11Device & | device | ||
) |
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override |
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virtualinherited |
Manually mark the state of this resource as having been changed.
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virtualinherited |
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of unloading complete event.
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inlineoverridevirtualinherited |
Returns the GpuProgram which should be bound to the pipeline.
Reimplemented from Ogre::GpuProgram.
Reimplemented in Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.
References Ogre::SharedPtr< T >::getPointer().
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inlinevirtualinherited |
Notify this resource of it's origin.
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virtualinherited |
Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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overridevirtual |
Build the constant definition map, must be overridden.
Implements Ogre::HighLevelGpuProgram.
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overridevirtualinherited |
Calculate the size of a resource; this will only be called after 'load'.
Reimplemented from Ogre::GpuProgram.
Reimplemented in Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
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staticinherited |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
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inlinevirtualinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
References Ogre::StringInterface::setParameter().
void Ogre::D3D11HLSLProgram::CreateComputeShader | ( | ) |
void Ogre::D3D11HLSLProgram::CreateDomainShader | ( | ) |
void Ogre::D3D11HLSLProgram::CreateGeometryShader | ( | ) |
void Ogre::D3D11HLSLProgram::CreateHullShader | ( | ) |
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overridevirtual |
Overridden from GpuProgram.
Reimplemented from Ogre::HighLevelGpuProgram.
void Ogre::D3D11HLSLProgram::CreatePixelShader | ( | ) |
void Ogre::D3D11HLSLProgram::CreateVertexShader | ( | ) |
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virtualinherited |
Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlineinherited |
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inline |
Gets whether matrix packed in column-major order.
const String& Ogre::D3D11HLSLProgram::getCompatibleTarget | ( | ) | const |
Gets the shader target promoted to the first compatible, e.g.
'vs_4_0' or 'ps_4_0' if backward compatibility is enabled.
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inlinevirtualinherited |
Returns the number of process groups dispatched by this compute program.
ID3D11ComputeShader* Ogre::D3D11HLSLProgram::getComputeShader | ( | ) | const |
void Ogre::D3D11HLSLProgram::getConstantBuffers | ( | ID3D11Buffer ** | buffers, |
UINT & | outSlotStart, | ||
UINT & | outNumBuffers, | ||
GpuProgramParametersSharedPtr | params, | ||
uint16 | variabilityMask | ||
) |
buffers must have a capacity of 2, i.e. ID3D11Buffer *buffers[2];
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overridevirtualinherited |
Get the full list of GpuConstantDefinition instances.
Reimplemented from Ogre::GpuProgram.
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inlinevirtualinherited |
Gets the manager which created this resource.
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virtualinherited |
Get a reference to the default parameters which are to be used for all uses of this program.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
ID3D11DomainShader* Ogre::D3D11HLSLProgram::getDomainShader | ( | ) | const |
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inline |
Gets whether backwards compatibility is enabled.
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inherited |
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inline |
Gets the entry point defined for this program.
ID3D11GeometryShader* Ogre::D3D11HLSLProgram::getGeometryShader | ( | ) | const |
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inlinevirtualinherited |
Gets the group which this resource is a member of.
Reimplemented in Ogre::v1::OldSkeletonInstance.
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inlinevirtualinherited |
Reimplemented in Ogre::v1::OldSkeletonInstance.
ID3D11HullShader* Ogre::D3D11HLSLProgram::getHullShader | ( | ) | const |
const D3D11_SIGNATURE_PARAMETER_DESC& Ogre::D3D11HLSLProgram::getInputParamDesc | ( | unsigned int | index | ) | const |
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overridevirtual |
Overridden from GpuProgram.
Reimplemented from Ogre::GpuProgram.
ComPtr<ID3D11InputLayout> Ogre::D3D11HLSLProgram::getLayoutForPso | ( | const VertexElement2VecVec & | vertexElements | ) |
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inlinevirtualinherited |
Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
References Ogre::AtomicScalar< T >::get().
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inlinevirtualinherited |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
const MicroCode& Ogre::D3D11HLSLProgram::getMicroCode | ( | ) | const |
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inlinevirtualinherited |
Gets resource name.
Reimplemented in Ogre::v1::OldSkeletonInstance.
Referenced by Ogre::GpuProgramUsage::getProgramName().
String Ogre::D3D11HLSLProgram::getNameForMicrocodeCache | ( | ) |
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inlinevirtualinherited |
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlineinherited |
Retrieves the number of clip distances. See GpuProgram::setNumClipDistances.
unsigned int Ogre::D3D11HLSLProgram::getNumInputs | ( | ) | const |
unsigned int Ogre::D3D11HLSLProgram::getNumOutputs | ( | ) | const |
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inlinevirtualinherited |
Get the origin of this resource, e.g.
a script file name.
const D3D11_SIGNATURE_PARAMETER_DESC& Ogre::D3D11HLSLProgram::getOutputParamDesc | ( | unsigned int | index | ) | const |
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inlineinherited |
Retrieves the parameter dictionary for this class.
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inlineinherited |
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inlinevirtualinherited |
Generic parameter retrieval method.
name | The name of the parameter to get |
References Ogre::ParamCommand::doGet().
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inherited |
Retrieves a list of parameters valid for this object.
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inlinevirtualinherited |
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override)
Reimplemented in Ogre::VulkanProgram, Ogre::MetalProgram, Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override)
Reimplemented in Ogre::VulkanProgram, Ogre::MetalProgram, Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls.
Reimplemented in Ogre::VulkanProgram, Ogre::MetalProgram, Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.
ID3D11PixelShader* Ogre::D3D11HLSLProgram::getPixelShader | ( | ) | const |
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inline |
Sets the preprocessor defines use to compile the program.
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inlinevirtualinherited |
Retrieves info about the size of the resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Gets the assembler source for this program.
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inlinevirtualinherited |
Gets the name of the file used as source for this program.
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inlinevirtualinherited |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
unsigned int Ogre::D3D11HLSLProgram::getSubroutineSlot | ( | const String & | subroutineSlotName | ) | const |
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inlinevirtualinherited |
Gets the syntax code for this program e.g.
arbvp1, fp20, vs_1_1 etc
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inline |
Gets the shader target to compile down to, e.g.
'vs_1_1'.
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inlinevirtualinherited |
Get the program type.
ID3D11VertexShader* Ogre::D3D11HLSLProgram::getVertexShader | ( | ) | const |
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inlinevirtualinherited |
Did this program encounter a compile error when loading?
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns true if default parameters have been set up.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
References Ogre::SharedPtr< T >::isNull().
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inlinevirtualinherited |
Returns whether this geometry program requires adjacency information from the input primitives.
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inlinevirtualinherited |
Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
References Ogre::AtomicScalar< T >::get().
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inlinevirtualinherited |
Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
References Ogre::AtomicScalar< T >::get().
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inlinevirtualinherited |
Is this resource manually loaded?
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inlinevirtualinherited |
Returns whether a vertex program includes the required instructions to perform morph animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether a vertex program includes the required instructions to perform pose animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns true if the Resource has been prepared, false otherwise.
References Ogre::AtomicScalar< T >::get().
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inlinevirtualinherited |
Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether a vertex program includes the required instructions to perform skeletal animation.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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overridevirtual |
Overridden from GpuProgram.
Reimplemented from Ogre::GpuProgram.
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inlinevirtualinherited |
Returns whether this vertex program requires support for vertex texture fetch from the hardware.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether this program requires support for choosing viewport or render target index in any program or only geometry one.
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virtualinherited |
Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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overridevirtual |
Internal load implementation, must be implemented by subclasses.
Implements Ogre::GpuProgram.
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inlineinherited |
References Ogre::AtomicScalar< T >::cas().
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
|
inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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virtualinherited |
Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
void Ogre::D3D11HLSLProgram::reinterpretGSForStreamOut | ( | ) |
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virtualinherited |
Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram, and Ogre::v1::Mesh.
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virtualinherited |
Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Reset a compile error if it occurred, allowing the load to be retried.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Sets whether this geometry program requires adjacency information from the input primitives.
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virtualinherited |
Set to true to reflects the shader looking for array bindings (e.g.
uniform texture2D myTex[123]) to patch the Root Layout
bReflectArrayRootLayouts | When true (default), reflect the shader to see if the RootLayout needs patching to include array bindings |
When false, we assume the RootLayout doesn't need patching and array bindings are correct. Failure to do this right may result in shader compiler errors OR everything appears fine but Vulkan Validation Layers detect it
In debug builds we will validate and reflect anyway to detect wrong usage
Reimplemented in Ogre::VulkanProgram.
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inlinevirtualinherited |
Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlineinherited |
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inline |
Sets whether matrix packing in column-major order.
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inlinevirtualinherited |
Sets the number of process groups dispatched by this compute program.
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inline |
Sets whether backwards compatibility is enabled.
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inherited |
Whether we should parse the source code looking for include files and embedding the file.
Disabled by default to avoid slowing down when #include is not used. Not needed if the API natively supports it (D3D11).
Block comment lines are not supported, but may not matter if the included file does not close the block: / * #include "MyFile.h" --> file will be included anyway. / Preprocessor macros are not supported, but should not matter: #if SOME_MACRO #include "MyFile.h" --> file will be included anyway. #endif @par Recursive includes are supported (e.g. header includes a header) @par Beware included files mess up error reporting (wrong lines) @param bEnable True to support #include. Must be toggled before loading the source file.
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inline |
Sets the entry point for this program ie the first method called.
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inlinevirtualinherited |
Set "Is this resource manually loaded?".
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virtualinherited |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.
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virtualinherited |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform morph animation.
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inherited |
Sets the number of clip distances this shader uses.
Only valid for vertex shaders. Default is 0
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virtualinherited |
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
Referenced by Ogre::StringInterface::copyParametersTo().
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virtualinherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform pose animation.
poseCount | The number of simultaneous poses the program can blend |
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inherited |
Sets a prefab root layout, mostly meant for low level materials (e.g.
postprocessing) so that users don't have to deal with Root Layouts unless they exceed defaults
Each prefab higher root layout supports more features but consumes more memory
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inline |
Sets the preprocessor defines use to compile the program.
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virtualinherited |
When true:
On OpenGL: Finds the first occurrence of "ogre_glsl_ver_xxx" and only keeps "xxx" e.g. ogre_glsl_ver_330 becomes 330, ogre_glsl_ver_430 becomes 430
On Vulkan: Finds the first occurrence of "ogre_glsl_ver_xxx" and replaces it with "450"
This is disabled by default because we must scan the entire source and it's just wasted cycles when using Hlms.
However it is enabled by default on low level materials, because their source length tends to be very short and it is extremely useful/practical there
bReplace |
Reimplemented in Ogre::VulkanProgram, and Ogre::GLSLShader.
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virtualinherited |
Sets a RootLayout programmatically, thus the shader source won't be parsed looking for one We will call validate()
Do not alter the type after calling this function.
This setting will be cleared if the program gets unloaded
Reimplemented in Ogre::VulkanProgram.
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inlinevirtualinherited |
Sets whether a vertex program includes the required instructions to perform skeletal animation.
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virtualinherited |
Sets the source assembly for this program from an in-memory string.
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virtualinherited |
Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e.
Visual Studio Graphics Debugger)
source | Shader source code |
debugFilename | Optional Path to this file. Can be left blank. |
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virtualinherited |
Sets the filename of the source assembly for this program.
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virtualinherited |
Sets the syntax code for this program e.g.
arbvp1, fp20, vs_1_1 etc
void Ogre::D3D11HLSLProgram::setTarget | ( | const String & | target | ) |
Sets the shader target to compile down to, e.g.
'vs_1_1'.
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inlinevirtualinherited |
Change the Resource loading state to loaded.
References Ogre::AtomicScalar< T >::set().
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virtualinherited |
Set the program type (only valid before load)
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inlinevirtualinherited |
For GL only. Program must be bound when calling.
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inlinevirtualinherited |
Sets whether this vertex program requires support for vertex texture fetch from the hardware.
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inlinevirtualinherited |
Sets whether this program requires support for choosing viewport or render target index in any program or only geometry one.
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virtualinherited |
'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram, and Ogre::Material.
Referenced by Ogre::Material::touch().
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virtualinherited |
Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Reimplemented in Ogre::VulkanProgram.
bool Ogre::D3D11HLSLProgram::mReinterpretingGS |
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staticinherited |
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inherited |