OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::D3D9RenderTexture Class Reference

RenderTexture implementation for D3D9. More...

#include <OgreD3D9Texture.h>

+ Inheritance diagram for Ogre::D3D9RenderTexture:

Public Member Functions

 D3D9RenderTexture (const String &name, D3D9HardwarePixelBuffer *buffer, bool writeGamma, uint fsaa)
 
 ~D3D9RenderTexture ()
 
virtual void getCustomAttribute (const String &name, void *pData)
 
bool requiresTextureFlipping () const
 
void swapBuffers ()
 Override needed to deal with FSAA. More...
 

Detailed Description

RenderTexture implementation for D3D9.

Constructor & Destructor Documentation

◆ D3D9RenderTexture()

Ogre::D3D9RenderTexture::D3D9RenderTexture ( const String name,
D3D9HardwarePixelBuffer buffer,
bool  writeGamma,
uint  fsaa 
)

◆ ~D3D9RenderTexture()

Ogre::D3D9RenderTexture::~D3D9RenderTexture ( )
inline

Member Function Documentation

◆ getCustomAttribute()

virtual void Ogre::D3D9RenderTexture::getCustomAttribute ( const String name,
void *  pData 
)
virtual

◆ requiresTextureFlipping()

bool Ogre::D3D9RenderTexture::requiresTextureFlipping ( ) const
inline

◆ swapBuffers()

void Ogre::D3D9RenderTexture::swapBuffers ( )

Override needed to deal with FSAA.


The documentation for this class was generated from the following file: