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OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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RenderTexture implementation for D3D9. More...
#include <OgreD3D9Texture.h>
Public Member Functions | |
D3D9RenderTexture (const String &name, D3D9HardwarePixelBuffer *buffer, bool writeGamma, uint fsaa) | |
~D3D9RenderTexture () | |
virtual void | getCustomAttribute (const String &name, void *pData) |
bool | requiresTextureFlipping () const |
void | swapBuffers () |
Override needed to deal with FSAA. More... | |
RenderTexture implementation for D3D9.
Ogre::D3D9RenderTexture::D3D9RenderTexture | ( | const String & | name, |
D3D9HardwarePixelBuffer * | buffer, | ||
bool | writeGamma, | ||
uint | fsaa | ||
) |
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inline |
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virtual |
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inline |
void Ogre::D3D9RenderTexture::swapBuffers | ( | ) |
Override needed to deal with FSAA.