#include <OgreD3D9Texture.h>
◆ D3D9Texture()
◆ ~D3D9Texture()
Ogre::D3D9Texture::~D3D9Texture |
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◆ copyToTexture()
void Ogre::D3D9Texture::copyToTexture |
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TexturePtr & |
target | ) |
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◆ getBuffer()
HardwarePixelBufferSharedPtr Ogre::D3D9Texture::getBuffer |
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size_t |
face, |
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size_t |
mipmap |
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) |
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◆ getCubeTexture()
IDirect3DCubeTexture9* Ogre::D3D9Texture::getCubeTexture |
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retrieves a pointer to the cube texture
◆ getNormTexture()
IDirect3DTexture9* Ogre::D3D9Texture::getNormTexture |
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retrieves a pointer to the normal 1D/2D texture
◆ getTexture()
IDirect3DBaseTexture9* Ogre::D3D9Texture::getTexture |
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retrieves a pointer to the actual texture
◆ isHardwareGammaReadToBeUsed()
bool Ogre::D3D9Texture::isHardwareGammaReadToBeUsed |
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const |
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inline |
Indicates whether the hardware gamma is actually enabled and supported.
◆ lockDeviceAccess()
static void Ogre::D3D9Resource::lockDeviceAccess |
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staticinherited |
◆ notifyOnDeviceCreate()
virtual void Ogre::D3D9Texture::notifyOnDeviceCreate |
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IDirect3DDevice9 * |
d3d9Device | ) |
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virtual |
◆ notifyOnDeviceDestroy()
virtual void Ogre::D3D9Texture::notifyOnDeviceDestroy |
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IDirect3DDevice9 * |
d3d9Device | ) |
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virtual |
◆ notifyOnDeviceLost()
virtual void Ogre::D3D9Texture::notifyOnDeviceLost |
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IDirect3DDevice9 * |
d3d9Device | ) |
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virtual |
◆ notifyOnDeviceReset()
virtual void Ogre::D3D9Texture::notifyOnDeviceReset |
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IDirect3DDevice9 * |
d3d9Device | ) |
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virtual |
◆ unlockDeviceAccess()
static void Ogre::D3D9Resource::unlockDeviceAccess |
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staticinherited |
◆ useDefaultPool()
bool Ogre::D3D9Texture::useDefaultPool |
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Will this texture need to be in the default pool?
◆ D3D9HardwarePixelBuffer
The documentation for this class was generated from the following file: