#include <OgreGLES2DepthTexture.h>
◆ GLES2DepthTextureTarget()
      
        
          | Ogre::GLES2DepthTextureTarget::GLES2DepthTextureTarget | ( | GLES2DepthTexture * | ultimateTextureOwner, | 
        
          |  |  | const String & | name, | 
        
          |  |  | v1::HardwarePixelBuffer * | buffer, | 
        
          |  |  | uint32 | zoffset | 
        
          |  | ) |  |  | 
      
 
 
◆ ~GLES2DepthTextureTarget()
  
  | 
        
          | virtual Ogre::GLES2DepthTextureTarget::~GLES2DepthTextureTarget | ( |  | ) |  |  | virtual | 
 
 
◆ attachDepthBuffer()
  
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          | virtual bool Ogre::GLES2DepthTextureTarget::attachDepthBuffer | ( | DepthBuffer * | depthBuffer, |  
          |  |  | bool | exactFormatMatch |  
          |  | ) |  |  |  | virtual | 
 
Notifies the ultimate texture owner the buffer changed. 
 
 
◆ detachDepthBuffer()
  
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          | virtual void Ogre::GLES2DepthTextureTarget::detachDepthBuffer | ( |  | ) |  |  | virtual | 
 
 
◆ getCustomAttribute()
      
        
          | void Ogre::GLES2DepthTextureTarget::getCustomAttribute | ( | const String & | name, | 
        
          |  |  | void * | pData | 
        
          |  | ) |  |  | 
      
 
 
◆ getForceDisableColourWrites()
  
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          | virtual bool Ogre::GLES2DepthTextureTarget::getForceDisableColourWrites | ( |  | ) | const |  | inlinevirtual | 
 
 
◆ getFormatsForPso()
  
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          | virtual void Ogre::GLES2DepthTextureTarget::getFormatsForPso | ( | PixelFormat | outFormats[OGRE_MAX_MULTIPLE_RENDER_TARGETS], |  
          |  |  | bool | outHwGamma[OGRE_MAX_MULTIPLE_RENDER_TARGETS] |  
          |  | ) |  | const |  | virtual | 
 
 
◆ requiresTextureFlipping()
  
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          | virtual bool Ogre::GLES2DepthTextureTarget::requiresTextureFlipping | ( |  | ) | const |  | inlinevirtual | 
 
 
◆ setDepthBufferPool()
  
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          | virtual void Ogre::GLES2DepthTextureTarget::setDepthBufferPool | ( | uint16 | poolId | ) |  |  | virtual | 
 
 
◆ setFsaaResolved()
  
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          | virtual void Ogre::GLES2DepthTextureTarget::setFsaaResolved | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ setFsaaResolveDirty()
  
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          | virtual void Ogre::GLES2DepthTextureTarget::setFsaaResolveDirty | ( |  | ) |  |  | inlinevirtual | 
 
Depth buffers never resolve; only colour buffers do. 
(we need mFsaaResolveDirty to be always true so that the proper path is taken in GLES2Texture::getGLID) 
 
 
The documentation for this class was generated from the following file: