#include <OgreGLES2NullTexture.h>
◆ GLES2NullTextureTarget()
      
        
          | Ogre::GLES2NullTextureTarget::GLES2NullTextureTarget | ( | GLES2NullTexture * | ultimateTextureOwner, | 
        
          |  |  | const String & | name, | 
        
          |  |  | v1::HardwarePixelBuffer * | buffer, | 
        
          |  |  | uint32 | zoffset | 
        
          |  | ) |  |  | 
      
 
 
◆ ~GLES2NullTextureTarget()
  
  | 
        
          | virtual Ogre::GLES2NullTextureTarget::~GLES2NullTextureTarget | ( |  | ) |  |  | virtual | 
 
 
◆ attachDepthBuffer()
  
  | 
        
          | virtual bool Ogre::GLES2NullTextureTarget::attachDepthBuffer | ( | DepthBuffer * | depthBuffer, |  
          |  |  | bool | exactFormatMatch |  
          |  | ) |  |  |  | virtual | 
 
Notifies the ultimate texture owner the buffer changed. 
 
 
◆ getCustomAttribute()
      
        
          | void Ogre::GLES2NullTextureTarget::getCustomAttribute | ( | const String & | name, | 
        
          |  |  | void * | pData | 
        
          |  | ) |  |  | 
      
 
 
◆ getForceDisableColourWrites()
  
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          | virtual bool Ogre::GLES2NullTextureTarget::getForceDisableColourWrites | ( |  | ) | const |  | inlinevirtual | 
 
 
◆ requiresTextureFlipping()
  
  | 
        
          | virtual bool Ogre::GLES2NullTextureTarget::requiresTextureFlipping | ( |  | ) | const |  | inlinevirtual | 
 
 
◆ setFsaaResolved()
  
  | 
        
          | virtual void Ogre::GLES2NullTextureTarget::setFsaaResolved | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ setFsaaResolveDirty()
  
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          | virtual void Ogre::GLES2NullTextureTarget::setFsaaResolveDirty | ( |  | ) |  |  | inlinevirtual | 
 
Null buffers never resolve; only colour buffers do. 
(we need mFsaaResolveDirty to be always true so that the proper path is taken in GLES2Texture::getGLID) 
 
 
The documentation for this class was generated from the following file: