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| Grid3DPageStrategyData () |
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| ~Grid3DPageStrategyData () |
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void | calculateCell (PageID inPageID, int32 *x, int32 *y, int32 *z) |
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PageID | calculatePageID (int32 x, int32 y, int32 z) |
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void | determineGridLocation (const Vector3 &gridpos, int32 *x, int32 *y, int32 *z) |
| Convert a grid position into a row and column index. More...
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virtual void | getBottomLeftGridSpace (int32 x, int32 y, int z, Vector3 &bl) |
| Get the (grid space) bottom-left of a cell. More...
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virtual int32 | getCellRangeMaxX () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual int32 | getCellRangeMaxY () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual int32 | getCellRangeMaxZ () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual int32 | getCellRangeMinX () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual int32 | getCellRangeMinY () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual int32 | getCellRangeMinZ () const |
| get the index range of all cells (values outside this will be ignored) More...
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virtual Vector3 | getCellSize () const |
| Get the size of the cells in the grid. More...
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virtual void | getCornersGridSpace (int32 x, int32 y, int32 z, Vector3 *pEightPoints) |
| Get the (grid space) corners of a cell. More...
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virtual Real | getHoldRadius () const |
| Get the Holding radius. More...
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virtual Real | getLoadRadius () const |
| Get the loading radius. More...
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virtual void | getMidPointGridSpace (int32 x, int32 y, int32 z, Vector3 &mid) |
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virtual const Vector3 & | getOrigin (const Vector3 &worldOrigin) |
| Get the origin of the grid in world space. More...
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bool | load (StreamSerialiser &stream) |
| Load this data from a stream (returns true if successful) More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void | save (StreamSerialiser &stream) |
| Save this data to a stream. More...
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virtual void | setCellRange (int32 minX, int32 minY, int32 minZ, int32 maxX, int32 maxY, int32 maxZ) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMaxX (int32 maxX) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMaxY (int32 maxY) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMaxZ (int32 maxZ) |
| get the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMinX (int32 minX) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMinY (int32 minY) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellRangeMinZ (int32 minZ) |
| Set the index range of all cells (values outside this will be ignored) More...
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virtual void | setCellSize (const Vector3 &sz) |
| Set the size of the cells in the grid. More...
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virtual void | setHoldRadius (Real sz) |
| Set the Holding radius. More...
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virtual void | setLoadRadius (Real sz) |
| Set the loading radius. More...
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virtual void | setOrigin (const Vector3 &worldOrigin) |
| Set the origin of the grid in world space. More...
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Specialisation of PageStrategyData for Grid3DPageStrategy.
- To limit the page load requests that are generated to a fixed region, you can set the min and max cell indexes (inclusive)for each direction; if a page request would address a cell outside this range it is ignored so you don't have the expense of checking for page data that will never exist.
- The data format for this in a file is:
Grid3DPageStrategyData (Identifier 'G3DD')
[Version 1]
Name | Type | Description |
Grid origin | Vector3 | World origin of the grid. |
Grid cell size | Vector3 | The size of each cell (page) in the grid |
Grid cell range (minx, maxx, miny, maxy, minz, maxz) | int16 * 6 | The extents of the world in cell indexes |
Load radius | Real | The outer radius at which new pages should start loading |
Hold radius | Real | The radius at which existing pages should be held if already loaded but not actively loaded (should be larger than Load radius) |
- See also
- Grid2DPageStrategyData