OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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Centralized class for dealing with declarations of textures in Node & Workspace definitions. More...
#include <OgreTextureDefinition.h>
Classes | |
struct | BufferDefinition |
class | TextureDefinition |
Local texture definition. More... | |
Public Types | |
typedef vector< BufferDefinition >::type | BufferDefinitionVec |
typedef vector< PixelFormatGpu >::type | PixelFormatGpuVec |
typedef vector< TextureDefinition >::type | TextureDefinitionVec |
enum | TextureSource { TEXTURE_INPUT , TEXTURE_LOCAL , TEXTURE_GLOBAL , NUM_TEXTURES_SOURCES } |
Public Member Functions | |
TextureDefinitionBase (TextureSource defaultSource) | |
void | addBufferDefinition (IdString name, size_t numElements, uint32 bytesPerElement, uint32 bindFlags, float widthFactor, float heightFactor) |
Creates an UAV buffer. More... | |
virtual void | addBufferInput (size_t inputChannel, IdString name) |
Buffers. More... | |
RenderTargetViewDef * | addRenderTextureView (IdString name) |
TextureDefinition * | addTextureDefinition (const String &name) |
Creates a TextureDefinition with a given name, must be unique. More... | |
virtual IdString | addTextureSourceName (const String &name, size_t index, TextureSource textureSource) |
Adds a texture name, whether a real one or an alias, and where to grab it from. More... | |
const BufferDefinitionVec & | getLocalBufferDefinitions () const |
BufferDefinitionVec & | getLocalBufferDefinitionsNonConst () |
Returns the local buffer definitions. More... | |
const TextureDefinitionVec & | getLocalTextureDefinitions () const |
TextureDefinitionVec & | getLocalTextureDefinitionsNonConst () |
Returns the local texture definitions. More... | |
const NameToChannelMap & | getNameToChannelMap () const |
size_t | getNumInputBufferChannels () const |
size_t | getNumInputChannels () const |
This has O(N) complexity! (not cached, we look in mNameToChannelMap) More... | |
const RenderTargetViewDef * | getRenderTargetViewDef (IdString name) const |
RenderTargetViewDef * | getRenderTargetViewDefNonConstNoThrow (IdString name) |
void | getTextureSource (IdString name, size_t &index, TextureSource &textureSource) const |
Retrieves in which container to look for when looking to which texture is a given name associated with. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void | removeAllRenderTextureViews () |
virtual void | removeBuffer (IdString name) |
Remove a buffer. Buffer can come from an input channel, or a locally defined one. More... | |
void | removeRenderTextureView (IdString name) |
virtual void | removeTexture (IdString name) |
WARNING: Be very careful with this function. More... | |
void | renameBuffer (IdString oldName, const String &newName) |
Changes the name of a buffer. More... | |
void | renameTexture (IdString oldName, const String &newName) |
Changes the name of a texture. More... | |
void | setNumLocalBufferDefinitions (size_t numTDs) |
Reserves enough memory for all texture definitions. More... | |
void | setNumLocalTextureDefinitions (size_t numTDs) |
Reserves enough memory for all texture definitions. More... | |
Static Public Member Functions | |
static UavBufferPacked * | createBuffer (const BufferDefinition &bufferDef, const TextureGpu *finalTarget, VaoManager *vaoManager) |
static void | createBuffers (const BufferDefinitionVec &bufferDefs, CompositorNamedBufferVec &inOutBufContainer, const TextureGpu *finalTarget, RenderSystem *renderSys) |
Utility function to create the buffers based on a given set of buffer definitions and put them in a container. More... | |
static CompositorChannel | createTexture (const TextureDefinition &textureDef, const String &texName, const TextureGpu *finalTarget, RenderSystem *renderSys) |
static void | createTextures (const TextureDefinitionVec &textureDefs, CompositorChannelVec &inOutTexContainer, IdType id, const TextureGpu *finalTarget, RenderSystem *renderSys) |
Utility function to create the textures based on a given set of texture definitions and put them in a container. More... | |
static void | destroyBuffers (const BufferDefinitionVec &bufferDefs, CompositorNamedBufferVec &inOutBufContainer, RenderSystem *renderSys) |
static void | destroyTextures (CompositorChannelVec &inOutTexContainer, RenderSystem *renderSys) |
@See createTextures More... | |
static void | recreateResizableBuffers (const BufferDefinitionVec &bufferDefs, CompositorNamedBufferVec &inOutBufContainer, const TextureGpu *finalTarget, RenderSystem *renderSys, const CompositorNodeVec &connectedNodes, const CompositorPassVec *passes) |
Destroys & recreates only the buffers that depend on the main RT (i.e. More... | |
static void | recreateResizableTextures01 (const TextureDefinitionVec &textureDefs, CompositorChannelVec &inOutTexContainer, const TextureGpu *finalTarget) |
Destroys & recreates only the textures that depend on the main RT (e.g. More... | |
static void | recreateResizableTextures02 (const TextureDefinitionVec &textureDefs, CompositorChannelVec &inOutTexContainer, const CompositorNodeVec &connectedNodes, const CompositorPassVec *passes) |
See recreateResizableTextures01 Updates involved RenderPassDescriptors. More... | |
static void | setupTexture (TextureGpu *tex, const TextureDefinition &textureDef, const TextureGpu *finalTarget) |
Friends | |
class | CompositorNode |
class | CompositorWorkspace |
Centralized class for dealing with declarations of textures in Node & Workspace definitions.
Note that shadow nodes use their own system
typedef vector<BufferDefinition>::type Ogre::TextureDefinitionBase::BufferDefinitionVec |
typedef vector<PixelFormatGpu>::type Ogre::TextureDefinitionBase::PixelFormatGpuVec |
typedef vector<TextureDefinition>::type Ogre::TextureDefinitionBase::TextureDefinitionVec |
Ogre::TextureDefinitionBase::TextureDefinitionBase | ( | TextureSource | defaultSource | ) |
void Ogre::TextureDefinitionBase::addBufferDefinition | ( | IdString | name, |
size_t | numElements, | ||
uint32 | bytesPerElement, | ||
uint32 | bindFlags, | ||
float | widthFactor, | ||
float | heightFactor | ||
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Creates an UAV buffer.
name | Name to give to this buffer for referencing it locally from this scope. Duplicate names (including names from addBufferInput) will raise an exception when trying to instantiate the workspace. |
bindFlags | Bitmask. |
widthFactor |
heightFactor |
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Buffers.
Specifies that buffer incoming from channel 'inputChannel' will be referenced by the name 'name'
inputChannel | Input channel # the buffer comes from. |
name | Name to give to this buffer for referencing it locally from this scope. Duplicate names (including names from addBufferDefinition) will raise an exception when trying to instantiate the workspace. |
Reimplemented in Ogre::CompositorShadowNodeDef.
RenderTargetViewDef* Ogre::TextureDefinitionBase::addRenderTextureView | ( | IdString | name | ) |
TextureDefinition* Ogre::TextureDefinitionBase::addTextureDefinition | ( | const String & | name | ) |
Creates a TextureDefinition with a given name, must be unique.
name | The name of the texture. Names are usually valid only throughout this node. We need the name, not its hash because we need to validate the global_ prefix is used correctly. |
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Adds a texture name, whether a real one or an alias, and where to grab it from.
addTextureSourceName( "myRT", 0, TextureDefinitionBase::TEXTURE_INPUT );You're assigning an alias named "myRT" to channel Input #0 For local or global textures, the index parameter documentation
fullName | The name of the texture. Names are usually valid only throughout this node. We need the name, not its hash because we need to validate the global_ prefix is used correctly. |
index | Index in the container where the texture is located, eg. this->mLocalTextureDefs[index] for local textures, workspace->mLocalTextureDefs[index] for global textures, and this->mInTextures[index] for input channels. |
textureSource | Source where the index must be used (eg. TEXTURE_LOCAL means mLocalTextureDefs) |
Reimplemented in Ogre::CompositorShadowNodeDef.
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Utility function to create the buffers based on a given set of buffer definitions and put them in a container.
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Utility function to create the textures based on a given set of texture definitions and put them in a container.
textureDefs | Array of texture definitions |
inOutTexContainer | Where we'll store the newly created RTs & textures |
id | Unique id in the case we want textures to have unique names (uniqueNames must be true) |
uniqueNames | Set to true if each RT will have a unique name based on given Id, or we don't. The latter is useful for global textures (let them get access through materials) |
finalTarget | The final render target (usually the render window) we have to clone parameters from (eg. when using auto width & height, or fsaa settings) |
renderSys | The RenderSystem to use |
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@See createTextures
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Returns the local buffer definitions.
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Returns the local texture definitions.
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size_t Ogre::TextureDefinitionBase::getNumInputBufferChannels | ( | ) | const |
size_t Ogre::TextureDefinitionBase::getNumInputChannels | ( | ) | const |
This has O(N) complexity! (not cached, we look in mNameToChannelMap)
const RenderTargetViewDef* Ogre::TextureDefinitionBase::getRenderTargetViewDef | ( | IdString | name | ) | const |
RenderTargetViewDef* Ogre::TextureDefinitionBase::getRenderTargetViewDefNonConstNoThrow | ( | IdString | name | ) |
void Ogre::TextureDefinitionBase::getTextureSource | ( | IdString | name, |
size_t & | index, | ||
TextureSource & | textureSource | ||
) | const |
Retrieves in which container to look for when looking to which texture is a given name associated with.
name | The name of the texture. Names are usually valid only throughout this node. |
index | [out] The index at the container in which the texture associated with the output channel is stored |
textureSource | [out] Where to get this texture from |
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operator new, with debug line info
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placement operator new
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array operator new, with debug line info
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Destroys & recreates only the buffers that depend on the main RT (i.e.
the RenderWindow) resolution
textureDefs | Array of texture definitions, so we know which ones depend on main RT's resolution |
inOutTexContainer | Where we'll replace the RTs & textures |
finalTarget | The final render target (usually the render window) we have to clone parameters from (eg. when using auto width & height, or fsaa settings) |
renderSys | The RenderSystem to use |
connectedNodes | Array of connected nodes that may be using our buffers and need to be notified. |
passes | Array of Compositor Passes which may contain the texture being recreated When the pointer is null, we don't iterate through it. |
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Destroys & recreates only the textures that depend on the main RT (e.g.
the Render Window) resolution.
textureDefs | Array of texture definitions, so we know which ones depend on main RT's resolution |
inOutTexContainer | Where we'll replace the RTs & textures |
finalTarget | The final render target (usually the render window) we have to clone parameters from (eg. when using auto width & height, or fsaa settings) |
renderSys | The RenderSystem to use |
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See recreateResizableTextures01 Updates involved RenderPassDescriptors.
connectedNodes | Array of connected nodes that may be using our textures and need to be notified. |
passes | Array of Compositor Passes which may contain the texture being recreated When the pointer is null, we don't iterate through it. |
void Ogre::TextureDefinitionBase::removeAllRenderTextureViews | ( | ) |
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Remove a buffer. Buffer can come from an input channel, or a locally defined one.
void Ogre::TextureDefinitionBase::removeRenderTextureView | ( | IdString | name | ) |
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WARNING: Be very careful with this function.
Removes a texture. If the texture is from an input channel (TEXTURE_INPUT), the input channel is removed. If the texture is a local definition (TEXTURE_LOCAL) the texture definition is removed and all the references to mLocalTextureDefs[i+1] ... mLocalTextureDefs[i+n] are updated. However, the output channels will now contain an invalid index and will only be removed if it was the last output channel (since we can't alter the order). It is your responsability to call CompositorNodeDef::mapOutputChannel again with a valid texture name to the channel it was occupying. If the texture is a global texture (TEXTURE_GLOBAL), the global texture can no longer be accessed until addTextureSourceName( name, 0, TEXTURE_GLOBAL ) is called again.
name | Name of the texture to remove. |
Reimplemented in Ogre::CompositorNodeDef.
Changes the name of a buffer.
Buffer can come from an input channel, or a locally defined one.
Changes the name of a texture.
Texture can come from an input channel, be a global texture, or a locally defined one. You can't rename a global texture to avoid the "global_" prefix, or add the "global_" prefix to a texture that wasn't global.
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Reserves enough memory for all texture definitions.
numPasses | The number of texture definitions expected to contain. |
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Reserves enough memory for all texture definitions.
numPasses | The number of texture definitions expected to contain. |
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