#include <OgreTextureDefinition.h>
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|  | BufferDefinition (IdString _name, size_t _numElements, uint32 _bytesPerElement, uint32 _bindFlags, float _widthFactor, float _heightFactor) | 
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| void | _setName (IdString newName) | 
|  | Do not call directly.  More... 
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| IdString | getName () const | 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info  More... 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new  More... 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info  More... 
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◆ BufferDefinition()
  
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          | Ogre::TextureDefinitionBase::BufferDefinition::BufferDefinition | ( | IdString | _name, |  
          |  |  | size_t | _numElements, |  
          |  |  | uint32 | _bytesPerElement, |  
          |  |  | uint32 | _bindFlags, |  
          |  |  | float | _widthFactor, |  
          |  |  | float | _heightFactor |  
          |  | ) |  |  |  | inline | 
 
 
◆ _setName()
  
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          | void Ogre::TextureDefinitionBase::BufferDefinition::_setName | ( | IdString | newName | ) |  |  | inline | 
 
Do not call directly. 
- See also
- TextureDefinition::renameBuffer instead. 
 
 
◆ getName()
  
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          | IdString Ogre::TextureDefinitionBase::BufferDefinition::getName | ( |  | ) | const |  | inline | 
 
 
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc > 
  
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          | void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |  
          |  |  | const char * | file, |  
          |  |  | int | line, |  
          |  |  | const char * | func |  
          |  | ) |  |  |  | inlineinherited | 
 
operator new, with debug line info 
 
 
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc > 
  
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          | void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, |  
          |  |  | const char * | file, |  
          |  |  | int | line, |  
          |  |  | const char * | func |  
          |  | ) |  |  |  | inlineinherited | 
 
array operator new, with debug line info 
 
 
◆ bindFlags
      
        
          | uint32 Ogre::TextureDefinitionBase::BufferDefinition::bindFlags | 
      
 
 
◆ bytesPerElement
      
        
          | uint32 Ogre::TextureDefinitionBase::BufferDefinition::bytesPerElement | 
      
 
 
◆ heightFactor
      
        
          | float Ogre::TextureDefinitionBase::BufferDefinition::heightFactor | 
      
 
 
◆ name
      
        
          | IdString Ogre::TextureDefinitionBase::BufferDefinition::name | 
      
 
 
◆ numElements
      
        
          | size_t Ogre::TextureDefinitionBase::BufferDefinition::numElements | 
      
 
 
◆ widthFactor
      
        
          | float Ogre::TextureDefinitionBase::BufferDefinition::widthFactor | 
      
 
Sometimes buffers can be used as a plain-array contiguous image (instead of the swizzled pattern from textures). 
The formula to calculate final num elements is : finalNumElements = numElements; if( widthFactor > 0 ) finalNumElements *= (widthFactor * width); if( heightFactor > 0 ) finalNumElements *= (heightFactor * height); For example if you want to do 512 x height; just set numElements to 512 and heightFactor to 1. Since there are no pixel formats, the bytesPerElement controls such such thing (eg. 4 bytes for RGBA8888) 
 
 
The documentation for this struct was generated from the following file: