OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
#include <OgreD3D11HardwareBuffer.h>
Public Types | |
enum | BufferType { VERTEX_BUFFER , INDEX_BUFFER } |
enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
Locking options. More... | |
enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
D3D11HardwareBuffer (BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | |
~D3D11HardwareBuffer () override | |
void | _updateFromShadow () override |
Updates the real buffer from the shadow buffer, if required. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override |
See HardwareBuffer. More... | |
void | copyDataImpl (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
ID3D11Buffer * | getD3DBuffer () |
Get the D3D-specific buffer. More... | |
virtual void * | getRenderSystemData () |
An internal function that should be used only by a render system for internal use. More... | |
size_t | getSizeInBytes () const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage () const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer () const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked () const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory () const |
Returns whether this buffer is held in system memory. More... | |
void * | lock (LockOptions options) |
Lock the entire buffer for (potentially) reading / writing. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void | readData (size_t offset, size_t length, void *pDest) override |
See HardwareBuffer. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
virtual void | unlock () |
Releases the lock on this buffer. More... | |
void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
See HardwareBuffer. More... | |
Base implementation of a D3D11 buffer, dealing with all the common aspects.
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inherited |
Locking options.
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inherited |
Enums describing buffer usage; not mutually exclusive.
Ogre::v1::D3D11HardwareBuffer::D3D11HardwareBuffer | ( | BufferType | btype, |
size_t | sizeBytes, | ||
HardwareBuffer::Usage | usage, | ||
D3D11Device & | device, | ||
bool | useSystemMem, | ||
bool | useShadowBuffer, | ||
bool | streamOut | ||
) |
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override |
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overridevirtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::v1::HardwareBuffer.
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inlinevirtualinherited |
Copy all data from another buffer into this one.
References Ogre::v1::HardwareBuffer::getSizeInBytes().
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overridevirtual |
void Ogre::v1::D3D11HardwareBuffer::copyDataImpl | ( | HardwareBuffer & | srcBuffer, |
size_t | srcOffset, | ||
size_t | dstOffset, | ||
size_t | length, | ||
bool | discardWholeBuffer = false |
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) |
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inline |
Get the D3D-specific buffer.
References Ogre::ComPtr< T >::Get().
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inlinevirtualinherited |
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::VulkanHardwareVertexBuffer, Ogre::v1::VulkanHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, and Ogre::v1::MetalHardwareIndexBuffer.
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inlineinherited |
Returns the size of this buffer in bytes.
Referenced by Ogre::v1::HardwareBuffer::copyData().
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inlineinherited |
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::VerticesRemapInfo::performIndexDataRemap().
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inlineinherited |
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::VerticesRemapInfo::performIndexDataRemap().
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inlineinherited |
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
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inlineinherited |
Returns whether this buffer is held in system memory.
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inlineinherited |
Lock the entire buffer for (potentially) reading / writing.
options | Locking options |
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inlinevirtualinherited |
Lock the buffer for (potentially) reading / writing.
offset | The byte offset from the start of the buffer to lock |
length | The size of the area to lock, in bytes |
options | Locking options |
Reimplemented in Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareVertexBuffer.
References Ogre::Exception::ERR_INVALIDPARAMS, Ogre::v1::HardwareBuffer::lock(), and OGRE_EXCEPT.
Referenced by Ogre::v1::HardwareBuffer::copyData(), Ogre::v1::HardwareBufferLockGuard::lock(), and Ogre::v1::HardwareBuffer::lock().
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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overridevirtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
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inlineinherited |
Pass true to suppress hardware upload of shadow buffer changes.
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inlinevirtualinherited |
Releases the lock on this buffer.
Reimplemented in Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareVertexBuffer.
References Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Referenced by Ogre::v1::HardwareBuffer::copyData(), Ogre::v1::HardwareBuffer::unlock(), and Ogre::v1::HardwareBufferLockGuard::unlock().
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overridevirtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.