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OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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This class simplify initialization / finalization of the overlay system. More...
#include <OgreOverlaySystem.h>
Public Member Functions | |
OverlaySystem () | |
virtual | ~OverlaySystem () |
virtual void | eventOccurred (const String &eventName, const NameValuePairList *parameters) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
virtual void | renderQueueEnded (uint8 queueGroupId, const String &invocation, bool &repeatThisInvocation) |
Event raised after a queue group is rendered. More... | |
virtual void | renderQueueStarted (RenderQueue *rq, uint8 queueGroupId, const String &invocation, bool &skipThisInvocation) |
This class simplify initialization / finalization of the overlay system.
OGRE root did this steps before the overlay system transformed into a component.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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inlinevirtualinherited |
Event raised after a queue group is rendered.
queueGroupId | The id of the queue group which has just been rendered |
invocation | Name of the invocation which is causing this to be called ( |
repeatThisInvocation | A boolean passed by reference which is by default set to false. If the event sets this to true, the queue which has just been rendered will be repeated, and the renderQueueStarted and renderQueueEnded events will also be fired for it again. |