OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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Classes | |
class | Ogre::DistanceLodBoxStrategy |
Level of detail strategy based on distance from camera to an object's bounding box. More... | |
class | Ogre::DistanceLodSphereStrategy |
Level of detail strategy based on distance from camera to an object's bounding sphere. More... | |
class | Ogre::DistanceLodStrategyBase |
Level of detail strategy based on distance from camera. More... | |
struct | Ogre::EntityMaterialLodChangedEvent |
Struct containing information about a material LOD change event for entities. More... | |
struct | Ogre::EntityMeshLodChangedEvent |
Struct containing information about a mesh LOD change event for entities. More... | |
class | Ogre::LodListener |
A interface class defining a listener which can be used to receive notifications of LOD events. More... | |
class | Ogre::LodStrategy |
Strategy for determining level of detail. More... | |
class | Ogre::LodStrategyManager |
Manager for LOD strategies. More... | |
struct | Ogre::MovableObjectLodChangedEvent |
Struct containing information about a LOD change event for movable objects. More... | |
class | Ogre::PixelCountLodStrategyBase |
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More... | |
class | Ogre::v1::PatchMesh |
Patch specialisation of Mesh. More... | |
class | Ogre::v1::PatchSurface |
A surface which is defined by curves of some kind to form a patch, e.g. More... | |
Typedefs | |
typedef DistanceLodBoxStrategy | Ogre::DistanceLodStrategy |
Backward compatible name for Distance_Box strategy. More... | |
typedef AbsolutePixelCountLodStrategy | Ogre::PixelCountLodStrategy |
Backward compatible name for Distance_Box strategy. More... | |
Backward compatible name for Distance_Box strategy.
Backward compatible name for Distance_Box strategy.