Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.
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| PixelCountLodStrategyBase (const String &name) |
| Default constructor. More...
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Real | getBaseValue () const override |
| Get the value of the first (highest) level of detail. More...
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const String & | getName () const |
| Get the name of this strategy. More...
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Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
| Compute the LOD value for a given movable object relative to a given camera. More...
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virtual void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const =0 |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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Real | transformBias (Real factor) const override |
| Transform LOD bias so it only needs to be multiplied by the LOD value. More...
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Real | transformUserValue (Real userValue) const override |
| Transform user supplied value to internal value. More...
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Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.