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class | Ogre::AbsolutePixelCountLodStrategy |
| The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0]. More...
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class | Ogre::PixelCountLodStrategyBase |
| Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
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class | Ogre::ScreenRatioPixelCountLodStrategy |
| The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny). More...
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