|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgreD3D11Prerequisites.h"#include "OgreD3D11DeviceResource.h"#include "Vao/OgreBufferPacked.h"#include "ogrestd/vector.h"| Classes | |
| class | Ogre::D3D11DynamicBuffer | 
| D3D11 doesn't support mapping the same buffer twice even if the regions don't overlap.  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |