OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"
#include "OgreD3D11DeviceResource.h"
#include "Vao/OgreBufferPacked.h"
#include "ogrestd/vector.h"
Classes | |
class | Ogre::D3D11DynamicBuffer |
D3D11 doesn't support mapping the same buffer twice even if the regions don't overlap. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |