|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgreGL3PlusPrerequisites.h"#include "OgreGLSLExtSupport.h"#include "OgreGLSLProgram.h"#include "OgreGLSLShader.h"#include "OgreSingleton.h"| Classes | |
| class | Ogre::GLSLProgramManager | 
| Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state.  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |