OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreRenderOperation.h"
Classes | |
class | Ogre::GLSLShader |
Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL). More... | |
class | Ogre::GLSLShader::CmdAttach |
Command object for attaching another GLSL Program. More... | |
class | Ogre::GLSLShader::CmdColumnMajorMatrices |
Command object for setting matrix packing in column-major order. More... | |
class | Ogre::GLSLShader::CmdInputOperationType |
Command object for setting the input operation type (geometry shader only) More... | |
class | Ogre::GLSLShader::CmdMaxOutputVertices |
Command object for setting the maximum output vertices (geometry shader only) More... | |
class | Ogre::GLSLShader::CmdOutputOperationType |
Command object for setting the output operation type (geometry shader only) More... | |
class | Ogre::GLSLShader::CmdPreprocessorDefines |
Command object for setting macro defines. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |