OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Ogre::HighLevelGpuProgram Class Referenceabstract

Abstract base class representing a high-level program (a vertex or fragment program). More...

#include <OgreHighLevelGpuProgram.h>

+ Inheritance diagram for Ogre::HighLevelGpuProgram:

Classes

class  CmdEnableIncludeHeader
 Command object for enabling include in shaders. More...
 
class  CmdUseHlmsParser
 Command object for using Hlms parser. More...
 

Public Member Functions

 HighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Constructor, should be used only by factory classes. More...
 
 ~HighLevelGpuProgram () override
 
GpuProgram_getBindingDelegate () override
 Returns the GpuProgram which should be bound to the pipeline. More...
 
size_t calculateSize () const override
 Calculate the size of a resource; this will only be called after 'load'. More...
 
GpuProgramParametersSharedPtr createParameters () override
 Creates a new parameters object compatible with this program definition. More...
 
const GpuNamedConstantsgetConstantDefinitions () const override
 Get the full list of GpuConstantDefinition instances. More...
 
bool getEnableIncludeHeader () const
 
bool getUseHlmsParser () const
 
void setEnableIncludeHeader (bool bEnable)
 Whether we should parse the source code looking for include files and embedding the file. More...
 
void setUseHlmsParser (bool bUse)
 Whether we should run the shader through the Hlms parser. More...
 
- Public Member Functions inherited from Ogre::GpuProgram
 GpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 
 ~GpuProgram () override
 
bool getBuildParametersFromReflection () const
 
virtual Vector3 getComputeGroupDimensions () const
 Returns the number of process groups dispatched by this compute program. More...
 
virtual GpuProgramParametersSharedPtr getDefaultParameters ()
 Get a reference to the default parameters which are to be used for all uses of this program. More...
 
virtual const StringgetLanguage () const
 Returns a string that specifies the language of the gpu programs as specified in a material script. More...
 
virtual const StringgetManualNamedConstantsFile () const
 Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual ushort getNumberOfPosesIncluded () const
 Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More...
 
uint8 getNumClipDistances () const
 Retrieves the number of clip distances. See GpuProgram::setNumClipDistances. More...
 
virtual bool getPassFogStates () const
 Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More...
 
virtual bool getPassSurfaceAndLightStates () const
 Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More...
 
virtual bool getPassTransformStates () const
 Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. More...
 
virtual const StringgetSource () const
 Gets the assembler source for this program. More...
 
virtual const StringgetSourceFile () const
 Gets the name of the file used as source for this program. More...
 
virtual const StringgetSyntaxCode () const
 Gets the syntax code for this program e.g. More...
 
virtual GpuProgramType getType () const
 Get the program type. More...
 
virtual bool hasCompileError () const
 Did this program encounter a compile error when loading? More...
 
virtual bool hasDefaultParameters () const
 Returns true if default parameters have been set up. More...
 
virtual bool isAdjacencyInfoRequired () const
 Returns whether this geometry program requires adjacency information from the input primitives. More...
 
virtual bool isMorphAnimationIncluded () const
 Returns whether a vertex program includes the required instructions to perform morph animation. More...
 
virtual bool isPoseAnimationIncluded () const
 Returns whether a vertex program includes the required instructions to perform pose animation. More...
 
virtual bool isSkeletalAnimationIncluded () const
 Returns whether a vertex program includes the required instructions to perform skeletal animation. More...
 
virtual bool isSupported () const
 Returns whether this program can be supported on the current renderer and hardware. More...
 
virtual bool isVertexTextureFetchRequired () const
 Returns whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
virtual bool isVpAndRtArrayIndexFromAnyShaderRequired () const
 Returns whether this program requires support for choosing viewport or render target index in any program or only geometry one. More...
 
virtual void resetCompileError ()
 Reset a compile error if it occurred, allowing the load to be retried. More...
 
virtual void setAdjacencyInfoRequired (bool r)
 Sets whether this geometry program requires adjacency information from the input primitives. More...
 
virtual void setAutoReflectArrayBindingsInRootLayout (bool bReflectArrayRootLayouts)
 Set to true to reflects the shader looking for array bindings (e.g. More...
 
void setBuildParametersFromReflection (bool buildParams)
 
virtual void setComputeGroupDimensions (Vector3 dimensions)
 Sets the number of process groups dispatched by this compute program. More...
 
virtual void setManualNamedConstants (const GpuNamedConstants &namedConstants)
 Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More...
 
virtual void setManualNamedConstantsFile (const String &paramDefFile)
 Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual void setMorphAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform morph animation. More...
 
void setNumClipDistances (const uint8 numClipDistances)
 Sets the number of clip distances this shader uses. More...
 
virtual void setPoseAnimationIncluded (ushort poseCount)
 Sets whether a vertex program includes the required instructions to perform pose animation. More...
 
void setPrefabRootLayout (const PrefabRootLayout::PrefabRootLayout &prefab)
 Sets a prefab root layout, mostly meant for low level materials (e.g. More...
 
virtual void setReplaceVersionMacro (bool bReplace)
 When true: More...
 
virtual void setRootLayout (GpuProgramType t, const RootLayout &rootLayout)
 Sets a RootLayout programmatically, thus the shader source won't be parsed looking for one We will call validate() More...
 
virtual void setSkeletalAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform skeletal animation. More...
 
virtual void setSource (const String &source)
 Sets the source assembly for this program from an in-memory string. More...
 
virtual void setSource (const String &source, const String &debugFilename)
 Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e. More...
 
virtual void setSourceFile (const String &filename)
 Sets the filename of the source assembly for this program. More...
 
virtual void setSyntaxCode (const String &syntax)
 Sets the syntax code for this program e.g. More...
 
virtual void setType (GpuProgramType t)
 Set the program type (only valid before load) More...
 
virtual void setUniformBlockBinding (const char *blockName, uint32 bindingSlot)
 For GL only. Program must be bound when calling. More...
 
virtual void setVertexTextureFetchRequired (bool r)
 Sets whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
virtual void setVpAndRtArrayIndexFromAnyShaderRequired (bool r)
 Sets whether this program requires support for choosing viewport or render target index in any program or only geometry one. More...
 
virtual void unsetRootLayout ()
 
- Public Member Functions inherited from Ogre::Resource
 Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Standard constructor. More...
 
virtual ~Resource ()
 Virtual destructor. More...
 
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed. More...
 
virtual void _fireLoadingComplete (bool wasBackgroundLoaded)
 Firing of loading complete event. More...
 
virtual void _firePreparingComplete (bool wasBackgroundLoaded)
 Firing of preparing complete event. More...
 
virtual void _fireUnloadingComplete ()
 Firing of unloading complete event. More...
 
virtual void _notifyOrigin (const String &origin)
 Notify this resource of it's origin. More...
 
virtual void addListener (Listener *lis)
 Register a listener on this resource. More...
 
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource. More...
 
virtual void escalateLoading ()
 Escalates the loading of a background loaded resource. More...
 
virtual ResourceManagergetCreator ()
 Gets the manager which created this resource. More...
 
virtual const StringgetGroup () const
 Gets the group which this resource is a member of. More...
 
virtual ResourceHandle getHandle () const
 
virtual LoadingState getLoadingState () const
 Returns the current loading state. More...
 
virtual const StringgetName () const
 Gets resource name. More...
 
virtual const StringgetOrigin () const
 Get the origin of this resource, e.g. More...
 
virtual size_t getSize () const
 Retrieves info about the size of the resource. More...
 
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More...
 
virtual bool isBackgroundLoaded () const
 Returns whether this Resource has been earmarked for background loading. More...
 
virtual bool isLoaded () const
 Returns true if the Resource has been loaded, false otherwise. More...
 
virtual bool isLoading () const
 Returns whether the resource is currently in the process of background loading. More...
 
virtual bool isManuallyLoaded () const
 Is this resource manually loaded? More...
 
virtual bool isPrepared () const
 Returns true if the Resource has been prepared, false otherwise. More...
 
virtual bool isReloadable () const
 Returns true if the Resource is reloadable, false otherwise. More...
 
virtual void load (bool backgroundThread=false)
 Loads the resource, if it is not already. More...
 
bool markForReload ()
 
virtual void prepare (bool backgroundThread=false)
 Prepares the resource for load, if it is not already. More...
 
virtual void reload (LoadingFlags flags=LF_DEFAULT)
 Reloads the resource, if it is already loaded. More...
 
virtual void removeListener (Listener *lis)
 Remove a listener on this resource. More...
 
virtual void setBackgroundLoaded (bool bl)
 Tells the resource whether it is background loaded or not. More...
 
virtual void setManuallyLoaded (bool isManual)
 Set "Is this resource manually loaded?". More...
 
virtual void setToLoaded ()
 Change the Resource loading state to loaded. More...
 
virtual void touch ()
 'Touches' the resource to indicate it has been used. More...
 
virtual void unload ()
 Unloads the resource; this is not permanent, the resource can be reloaded later if required. More...
 
- Public Member Functions inherited from Ogre::StringInterface
 StringInterface ()
 
virtual ~StringInterface ()
 Virtual destructor, see Effective C++. More...
 
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object. More...
 
ParamDictionarygetParamDictionary ()
 Retrieves the parameter dictionary for this class. More...
 
const ParamDictionarygetParamDictionary () const
 
virtual String getParameter (const String &name) const
 Generic parameter retrieval method. More...
 
const ParameterListgetParameters () const
 Retrieves a list of parameters valid for this object. More...
 
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method. More...
 
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method. More...
 

Static Public Attributes

static CmdEnableIncludeHeader msEnableIncludeHeaderCmd
 
static CmdUseHlmsParser msUseHlmsParser
 

Additional Inherited Members

- Public Types inherited from Ogre::Resource
enum  LoadingFlags {
  LF_DEFAULT = 0 , LF_INCLUDE_NON_RELOADABLE = 1 , LF_ONLY_UNREFERENCED = 2 , LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3 ,
  LF_PRESERVE_STATE = 4 , LF_MARKED_FOR_RELOAD = 8
}
 Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More...
 
enum  LoadingState {
  LOADSTATE_UNLOADED , LOADSTATE_LOADING , LOADSTATE_LOADED , LOADSTATE_UNLOADING ,
  LOADSTATE_PREPARED , LOADSTATE_PREPARING , LOADSTATE_UNLOADED_MARKED_FOR_RELOAD
}
 Enum identifying the loading state of the resource. More...
 
- Static Public Member Functions inherited from Ogre::StringInterface
static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
 
- Public Attributes inherited from Ogre::Resource
 OGRE_AUTO_MUTEX
 

Detailed Description

Abstract base class representing a high-level program (a vertex or fragment program).

Remarks
High-level programs are vertex and fragment programs written in a high-level language such as Cg or HLSL, and as such do not require you to write assembler code like GpuProgram does. However, the high-level program does eventually get converted (compiled) into assembler and then eventually microcode which is what runs on the GPU. As well as the convenience, some high-level languages like Cg allow you to write a program which will operate under both Direct3D and OpenGL, something which you cannot do with just GpuProgram (which requires you to write 2 programs and use each in a Technique to provide cross-API compatibility). Ogre will be creating a GpuProgram for you based on the high-level program, which is compiled specifically for the API being used at the time, but this process is transparent.
You cannot create high-level programs direct - use HighLevelGpuProgramManager instead. Plugins can register new implementations of HighLevelGpuProgramFactory in order to add support for new languages without requiring changes to the core Ogre API. To allow custom parameters to be set, this class extends StringInterface - the application can query on the available custom parameters and get/set them without having to link specifically with it.

Constructor & Destructor Documentation

◆ HighLevelGpuProgram()

Ogre::HighLevelGpuProgram::HighLevelGpuProgram ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0 
)

Constructor, should be used only by factory classes.

◆ ~HighLevelGpuProgram()

Ogre::HighLevelGpuProgram::~HighLevelGpuProgram ( )
override

Member Function Documentation

◆ _getBindingDelegate()

GpuProgram* Ogre::HighLevelGpuProgram::_getBindingDelegate ( )
inlineoverridevirtual

Returns the GpuProgram which should be bound to the pipeline.

Remarks
This method is simply to allow some subclasses of GpuProgram to delegate the program which is bound to the pipeline to a delegate, if required.

Reimplemented from Ogre::GpuProgram.

Reimplemented in Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.

◆ calculateSize()

size_t Ogre::HighLevelGpuProgram::calculateSize ( ) const
overridevirtual

Calculate the size of a resource; this will only be called after 'load'.

Reimplemented from Ogre::GpuProgram.

Reimplemented in Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.

◆ createParameters()

GpuProgramParametersSharedPtr Ogre::HighLevelGpuProgram::createParameters ( )
overridevirtual

Creates a new parameters object compatible with this program definition.

Remarks
Unlike low-level assembly programs, parameters objects are specific to the program and therefore must be created from it rather than by the HighLevelGpuProgramManager. This method creates a new instance of a parameters object containing the definition of the parameters this program understands.

Reimplemented from Ogre::GpuProgram.

Reimplemented in Ogre::VulkanProgram, Ogre::MetalProgram, Ogre::GLSLShader, Ogre::D3D11HLSLProgram, and Ogre::UnifiedHighLevelGpuProgram.

◆ getConstantDefinitions()

const GpuNamedConstants& Ogre::HighLevelGpuProgram::getConstantDefinitions ( ) const
overridevirtual

Get the full list of GpuConstantDefinition instances.

Note
Only available if this parameters object has named parameters.

Reimplemented from Ogre::GpuProgram.

◆ getEnableIncludeHeader()

bool Ogre::HighLevelGpuProgram::getEnableIncludeHeader ( ) const

◆ getUseHlmsParser()

bool Ogre::HighLevelGpuProgram::getUseHlmsParser ( ) const

◆ setEnableIncludeHeader()

void Ogre::HighLevelGpuProgram::setEnableIncludeHeader ( bool  bEnable)

Whether we should parse the source code looking for include files and embedding the file.

Disabled by default to avoid slowing down when #include is not used. Not needed if the API natively supports it (D3D11).

Remarks
Single line comments are supported:
// #include "MyFile.h" --> won't be included.
Block comment lines are not supported, but may not matter if the included file does not close the block:
/*
#include "MyFile.h" --> file will be included anyway.
*/
Preprocessor macros are not supported, but should not matter:
#if SOME_MACRO
#include "MyFile.h" --> file will be included anyway.
#endif
Recursive includes are supported (e.g. header includes a header)
Beware included files mess up error reporting (wrong lines)
Parameters
bEnableTrue to support #include. Must be toggled before loading the source file.

◆ setUseHlmsParser()

void Ogre::HighLevelGpuProgram::setUseHlmsParser ( bool  bUse)

Whether we should run the shader through the Hlms parser.

This parser doesn't yet have access to the entire PSO (i.e. Pixel Shader can't see Vertex Shader).

However it's still useful, specially @foreach()

Remarks
This is run after setEnableIncludeHeader
Beware included files mess up error reporting (wrong lines)
Parameters
bUseTrue to run source code through Hlms parser. Must be toggled before loading the source file.

Member Data Documentation

◆ msEnableIncludeHeaderCmd

CmdEnableIncludeHeader Ogre::HighLevelGpuProgram::msEnableIncludeHeaderCmd
static

◆ msUseHlmsParser

CmdUseHlmsParser Ogre::HighLevelGpuProgram::msUseHlmsParser
static

The documentation for this class was generated from the following file: