OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Ogre::HighLevelGpuProgramManager Class Reference

This ResourceManager manages high-level vertex and fragment programs. More...

#include <OgreHighLevelGpuProgramManager.h>

+ Inheritance diagram for Ogre::HighLevelGpuProgramManager:

Public Types

typedef map< String, HighLevelGpuProgramFactory * >::type FactoryMap
 
- Public Types inherited from Ogre::ResourceManager
typedef std::pair< ResourcePtr, bool > ResourceCreateOrRetrieveResult
 
typedef map< ResourceHandle, ResourcePtr >::type ResourceHandleMap
 
typedef unordered_map< String, ResourcePtr >::type ResourceMap
 
typedef MapIterator< ResourceHandleMapResourceMapIterator
 
typedef unordered_map< String, ResourceMap >::type ResourceWithGroupMap
 

Public Member Functions

 HighLevelGpuProgramManager ()
 
 ~HighLevelGpuProgramManager () override
 
void addFactory (HighLevelGpuProgramFactory *factory)
 Add a new factory object for high-level programs of a given language. More...
 
HighLevelGpuProgramPtr createProgram (const String &name, const String &groupName, const String &language, GpuProgramType gptype)
 Create a new, unloaded HighLevelGpuProgram. More...
 
HighLevelGpuProgramPtr getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Get a resource by name. More...
 
bool isLanguageSupported (const String &lang)
 Returns whether a given high-level language is supported. More...
 
void removeFactory (HighLevelGpuProgramFactory *factory)
 Remove a factory object for high-level programs of a given language. More...
 
- Public Member Functions inherited from Ogre::ResourceManager
 ResourceManager ()
 
 ~ResourceManager () override
 
virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded. More...
 
virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', i.e. More...
 
virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded. More...
 
virtual ResourceCreateOrRetrieveResult createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new resource, or retrieve an existing one with the same name if it already exists. More...
 
virtual ResourcePtr createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it. More...
 
void destroyAllResourcePools ()
 destroy all pools More...
 
void destroyResourcePool (const String &name)
 Destroy a resource pool. More...
 
void destroyResourcePool (ResourcePool *pool)
 Destroy a resource pool. More...
 
virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist. More...
 
Real getLoadingOrder () const override
 Gets the relative loading order of resources of this type. More...
 
virtual size_t getMemoryBudget () const
 Get the limit on the amount of memory this resource handler may use. More...
 
virtual size_t getMemoryUsage () const
 Gets the current memory usage, in bytes. More...
 
virtual ResourcePtr getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Retrieves a pointer to a resource by name, or null if the resource does not exist. More...
 
ResourceMapIterator getResourceIterator ()
 Returns an iterator over all resources in this manager. More...
 
ResourcePoolgetResourcePool (const String &name)
 Create a resource pool, or reuse one that already exists. More...
 
const StringgetResourceType () const
 Gets a string identifying the type of resource this manager handles. More...
 
const StringVectorgetScriptPatterns () const override
 Gets the file patterns which should be used to find scripts for this ResourceManager. More...
 
virtual bool getVerbose ()
 Gets whether this manager and its resources habitually produce log output. More...
 
virtual ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More...
 
void parseScript (DataStreamPtr &stream, const String &groupName) override
 Parse the definition of a set of resources from a script file. More...
 
virtual ResourcePtr prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More...
 
void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded. More...
 
virtual void reloadAll (Resource::LoadingFlags flags)
 Caused all currently loaded resources to be reloaded. More...
 
void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded. More...
 
virtual void remove (const ResourcePtr &r)
 Remove a single resource. More...
 
virtual void remove (const String &name)
 Remove a single resource by name. More...
 
virtual void remove (ResourceHandle handle)
 Remove a single resource by handle. More...
 
virtual void removeAll ()
 Removes all resources. More...
 
virtual void removeUnreferencedResources (bool reloadableOnly=true)
 Remove all resources which are not referenced by any other object. More...
 
virtual bool resourceExists (const String &name)
 Returns whether the named resource exists in this manager. More...
 
virtual bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager. More...
 
virtual void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use. More...
 
virtual void setVerbose (bool v)
 Sets whether this manager and its resources habitually produce log output. More...
 
virtual void unload (const String &name)
 Unloads a single resource by name. More...
 
virtual void unload (ResourceHandle handle)
 Unloads a single resource by handle. More...
 
void unloadAll (bool reloadableOnly=true)
 Unloads all resources. More...
 
virtual void unloadAll (Resource::LoadingFlags flags)
 Unloads all resources. More...
 
void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object. More...
 
- Public Member Functions inherited from Ogre::ScriptLoader
virtual ~ScriptLoader ()
 
- Public Member Functions inherited from Ogre::Singleton< HighLevelGpuProgramManager >
 Singleton ()
 
 ~Singleton ()
 

Static Public Member Functions

static HighLevelGpuProgramManagergetSingleton ()
 Override standard Singleton retrieval. More...
 
static HighLevelGpuProgramManagergetSingletonPtr ()
 Override standard Singleton retrieval. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< HighLevelGpuProgramManager >
static HighLevelGpuProgramManagergetSingleton ()
 
static HighLevelGpuProgramManagergetSingletonPtr ()
 

Additional Inherited Members

- Public Attributes inherited from Ogre::ResourceManager
 OGRE_AUTO_MUTEX
 

Detailed Description

This ResourceManager manages high-level vertex and fragment programs.

Remarks
High-level vertex and fragment programs can be used instead of assembler programs as managed by GpuProgramManager; however they typically result in a GpuProgram being created as a derivative of the high-level program. High-level programs are easier to write, and can often be API-independent, unlike assembler programs.
This class not only manages the programs themselves, it also manages the factory classes which allow the creation of high-level programs using a variety of high-level syntaxes. Plugins can be created which register themselves as high-level program factories and as such the engine can be extended to accept virtually any kind of program provided a plugin is written.

Member Typedef Documentation

◆ FactoryMap

Constructor & Destructor Documentation

◆ HighLevelGpuProgramManager()

Ogre::HighLevelGpuProgramManager::HighLevelGpuProgramManager ( )

◆ ~HighLevelGpuProgramManager()

Ogre::HighLevelGpuProgramManager::~HighLevelGpuProgramManager ( )
override

Member Function Documentation

◆ addFactory()

void Ogre::HighLevelGpuProgramManager::addFactory ( HighLevelGpuProgramFactory factory)

Add a new factory object for high-level programs of a given language.

◆ createProgram()

HighLevelGpuProgramPtr Ogre::HighLevelGpuProgramManager::createProgram ( const String name,
const String groupName,
const String language,
GpuProgramType  gptype 
)

Create a new, unloaded HighLevelGpuProgram.

This method creates a new program of the type specified as the second and third parameters. You will have to call further methods on the returned program in order to define the program fully before you can load it.
Parameters
nameThe identifying name of the program
groupNameThe name of the resource group which this program is to be a member of
languageCode of the language to use (e.g. "cg")
gptypeThe type of program to create

◆ getByName()

HighLevelGpuProgramPtr Ogre::HighLevelGpuProgramManager::getByName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)

Get a resource by name.

See also
ResourceManager::getResourceByName

◆ getSingleton()

static HighLevelGpuProgramManager& Ogre::HighLevelGpuProgramManager::getSingleton ( )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ getSingletonPtr()

static HighLevelGpuProgramManager* Ogre::HighLevelGpuProgramManager::getSingletonPtr ( )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ isLanguageSupported()

bool Ogre::HighLevelGpuProgramManager::isLanguageSupported ( const String lang)

Returns whether a given high-level language is supported.

◆ removeFactory()

void Ogre::HighLevelGpuProgramManager::removeFactory ( HighLevelGpuProgramFactory factory)

Remove a factory object for high-level programs of a given language.


The documentation for this class was generated from the following file: