|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
#include <OgreScriptLoader.h>
 Inheritance diagram for Ogre::ScriptLoader:
 Inheritance diagram for Ogre::ScriptLoader:| Public Member Functions | |
| virtual | ~ScriptLoader () | 
| virtual Real | getLoadingOrder () const =0 | 
| Gets the relative loading order of scripts of this type. | |
| virtual const StringVector & | getScriptPatterns () const =0 | 
| Gets the file patterns which should be used to find scripts for this class. | |
| virtual void | parseScript (DataStreamPtr &stream, const String &groupName)=0 | 
| Parse a script file. | |
Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage.
| 
 | inlinevirtual | 
| 
 | pure virtual | 
Gets the relative loading order of scripts of this type.
Implemented in Ogre::v1::OverlayManager, Ogre::HlmsManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::ScriptCompilerManager.
| 
 | pure virtual | 
Gets the file patterns which should be used to find scripts for this class.
Implemented in Ogre::v1::OverlayManager, Ogre::HlmsManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::ScriptCompilerManager.
| 
 | pure virtual | 
Parse a script file.
| stream | Weak reference to a data stream which is the source of the script | 
| groupName | The name of a resource group which should be used if any resources are created during the parse of this script. | 
Implemented in Ogre::FontManager, Ogre::v1::OverlayManager, Ogre::HlmsManager, Ogre::MaterialManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::ScriptCompilerManager.