OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Resources

Classes

class  Ogre::Archive
 Archive-handling class. More...
 
class  Ogre::ArchiveFactory
 Abstract factory class, archive codec plugins can register concrete subclasses of this. More...
 
class  Ogre::ArchiveManager
 This class manages the available ArchiveFactory plugins. More...
 
struct  Ogre::BackgroundProcessResult
 Encapsulates the result of a background queue request. More...
 
class  Ogre::BarrierSolver
 
struct  Ogre::BasicBlock
 
class  Ogre::ConstBufferPool
 Maintains a pool of buffers grouped by hash ID. More...
 
class  Ogre::ConstBufferPoolUser
 
struct  Ogre::D3D11FrameBufferDescValue
 
struct  Ogre::D3D11HlmsPso
 We cache some conversion values here to avoid doing it every time we set the Pso. More...
 
class  Ogre::D3D11RenderPassDescriptor
 D3D11 will share groups of ID3D11RenderTargetView all D3D11RenderPassDescriptor that share the same RTV setup. More...
 
class  Ogre::D3D11TextureGpuManager
 
class  Ogre::DataStream
 General purpose class used for encapsulating the reading and writing of data. More...
 
class  Ogre::DefaultTextureGpuManagerListener
 This is a Default implementation of TextureGpuManagerListener based on heuristics. More...
 
struct  Ogre::DescriptorSetSampler
 Descriptor sets describe what samplers should be bound together in one place. More...
 
struct  Ogre::DescriptorSetTexture
 Descriptor sets describe what textures should be bound together in one place. More...
 
struct  Ogre::DescriptorSetTexture2
 
struct  Ogre::DescriptorSetUav
 Descriptor sets describe what uavs should be bound together in one place. More...
 
class  Ogre::EmbeddedZipArchiveFactory
 Specialisation of ZipArchiveFactory for embedded Zip files. More...
 
class  Ogre::FileHandleDataStream
 Common subclass of DataStream for handling data from C-style file handles. More...
 
struct  Ogre::FileInfo
 Information about a file/directory within the archive will be returned using a FileInfo struct. More...
 
class  Ogre::FileStreamDataStream
 Common subclass of DataStream for handling data from std::basic_istream. More...
 
class  Ogre::FileSystemArchive
 Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More...
 
class  Ogre::FileSystemArchiveFactory
 Specialisation of ArchiveFactory for FileSystem files. More...
 
class  Ogre::Font
 Class representing a font in the system. More...
 
class  Ogre::FontManager
 Manages Font resources, parsing .fontdef files and generally organising them. More...
 
class  Ogre::Forward3D
 Forward3D. More...
 
class  Ogre::ForwardClustered
 Implementation of Clustered Forward Shading. More...
 
class  Ogre::ForwardPlusBase
 ForwardPlusBase. More...
 
struct  Ogre::FrameBufferDescKey
 
struct  Ogre::GL3PlusDescriptorSetTexture2
 
struct  Ogre::GL3PlusFrameBufferDescValue
 
struct  Ogre::GL3PlusHlmsPso
 We cache some conversion values here to avoid doing it every time we set the Pso. More...
 
class  Ogre::GL3PlusRenderPassDescriptor
 GL3+ will share FBO handles between all GL3PlusRenderPassDescriptor that share the same FBO setup. More...
 
class  Ogre::GL3PlusTextureGpuManager
 
struct  Ogre::GLES2HlmsPso
 We cache some conversion values here to avoid doing it every time we set the Pso. More...
 
struct  Ogre::GLES2HlmsSamplerblock
 A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...
 
class  Ogre::GpuProgram
 Defines a program which runs on the GPU such as a vertex or fragment program. More...
 
class  Ogre::GpuProgramManager
 
struct  Ogre::GpuTrackedResource
 
class  Ogre::HiddenAreaMeshVrGenerator
 
struct  Ogre::HiddenAreaVrSettings
 
class  Ogre::HighLevelGpuProgram
 Abstract base class representing a high-level program (a vertex or fragment program). More...
 
class  Ogre::HighLevelGpuProgramFactory
 Interface definition for factories of HighLevelGpuProgram. More...
 
class  Ogre::HighLevelGpuProgramManager
 This ResourceManager manages high-level vertex and fragment programs. More...
 
class  Ogre::Hlms
 HLMS stands for "High Level Material System". More...
 
struct  Ogre::HlmsBasePieces
 
struct  Ogre::HlmsBaseProp
 These are "default" or "Base" properties common to many implementations and thus defined here. More...
 
struct  Ogre::HlmsBits
 
struct  Ogre::HlmsBlendblock
 A blend block contains settings that rarely change, and thus are common to many materials. More...
 
struct  Ogre::HlmsCache
 
struct  Ogre::HlmsComputePso
 
class  Ogre::HlmsDatablock
 An hlms datablock contains individual information about a specific material. More...
 
class  Ogre::HlmsDiskCache
 This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs. More...
 
class  Ogre::HlmsJson
 HLMS stands for "High Level Material System". More...
 
class  Ogre::HlmsJsonCompute
 HLMS stands for "High Level Material System". More...
 
class  Ogre::HlmsJsonListener
 
class  Ogre::HlmsListener
 Listener that can be hooked to an Hlms implementation for extending it with custom code. More...
 
struct  Ogre::HlmsMacroblock
 A macro block contains settings that will rarely change, and thus are common to many materials. More...
 
class  Ogre::HlmsManager
 HLMS stands for "High Level Material System". More...
 
struct  Ogre::HlmsPassPso
 IT'S MEMBERS MUST BE KEPT POD (Otherwise HlmsPso needs to be modified). More...
 
struct  Ogre::HlmsProperty
 
struct  Ogre::HlmsPso
 Defines a PipelineStateObject as required by Vulkan, Metal & DX12. More...
 
struct  Ogre::HlmsPsoProp
 
struct  Ogre::HlmsSamplerblock
 A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...
 
class  Ogre::HlmsTextureExportListener
 
struct  Ogre::HlmsTexturePack
 
class  Ogre::ManualResourceLoader
 Interface describing a manual resource loader. More...
 
class  Ogre::MemoryDataStream
 Common subclass of DataStream for handling data from chunks of memory. More...
 
class  Ogre::Mesh
 Resource holding data about 3D mesh. More...
 
class  Ogre::MeshManager
 Handles the management of mesh resources. More...
 
class  Ogre::MeshSerializer
 Class for serialising mesh data to/from an OGRE .mesh file. More...
 
class  Ogre::MeshSerializerImpl
 Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...
 
class  Ogre::MeshSerializerImpl_v2_1_R0
 
class  Ogre::MeshSerializerImpl_v2_1_R1
 
class  Ogre::MeshSerializerListener
 
struct  Ogre::MetalBufferRegion
 
struct  Ogre::MetalDescriptorSetTexture
 
struct  Ogre::MetalFrameBufferDescValue
 
struct  Ogre::MetalHlmsPso
 
class  Ogre::MetalRenderPassDescriptor
 
struct  Ogre::MetalTexRegion
 
class  Ogre::MetalTextureGpuManager
 
class  Ogre::NULLTextureGpu
 
class  Ogre::NULLTextureGpuManager
 
class  Ogre::NULLTextureGpuRenderTarget
 
class  Ogre::ObjCmdBuffer
 
class  Ogre::PsoCacheHelper
 Utility class to cache PSOs. More...
 
class  Ogre::RadialDensityMask
 
struct  Ogre::RenderPassColourTarget
 
struct  Ogre::RenderPassDepthTarget
 
class  Ogre::RenderPassDescriptor
 
struct  Ogre::RenderPassStencilTarget
 
struct  Ogre::RenderPassTargetBase
 
class  Ogre::Resource
 Abstract class representing a loadable resource (e.g. More...
 
class  Ogre::ResourceBackgroundQueue
 This class is used to perform Resource operations in a background thread. More...
 
class  Ogre::ResourceGroupListener
 This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
 
class  Ogre::ResourceGroupManager
 This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
 
class  Ogre::ResourceLoadingListener
 
class  Ogre::ResourceManager
 Defines a generic resource handler. More...
 
struct  Ogre::ResourceStatus
 
struct  Ogre::ResourceTransition
 
class  Ogre::StagingTexture
 A StagingTexture is an intermediate texture that can be read and be written from both CPU & GPU. More...
 
class  Ogre::StagingTextureBufferImpl
 This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain. More...
 
class  Ogre::StreamSerialiser
 Utility class providing helper methods for reading / writing structured data held in a DataStream. More...
 
class  Ogre::SubMesh
 Defines a part of a complete mesh. More...
 
class  Ogre::SubStringRef
 
class  Ogre::TextureGpu
 
class  Ogre::TextureGpuListener
 
class  Ogre::TextureGpuManager
 This class manages all textures (i.e. More...
 
class  Ogre::TextureGpuManagerListener
 
struct  Ogre::TexturePool
 
class  Ogre::UnifiedHighLevelGpuProgram
 Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...
 
class  Ogre::UnifiedHighLevelGpuProgramFactory
 Factory class for Unified programs. More...
 
class  Ogre::v1::Mesh
 Resource holding data about 3D mesh. More...
 
struct  Ogre::v1::MeshLodUsage
 A way of recording the way each LODs is recorded this Mesh. More...
 
class  Ogre::v1::MeshManager
 Handles the management of mesh resources. More...
 
class  Ogre::v1::MeshSerializer
 Class for serialising mesh data to/from an OGRE .mesh file. More...
 
class  Ogre::v1::MeshSerializerImpl
 Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...
 
class  Ogre::v1::MeshSerializerImpl_v1_1
 Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More...
 
class  Ogre::v1::MeshSerializerImpl_v1_10
 Class for providing backwards-compatibility for loading version 1.10 of the .mesh format. More...
 
class  Ogre::v1::MeshSerializerImpl_v1_2
 Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More...
 
class  Ogre::v1::MeshSerializerImpl_v1_3
 Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. More...
 
class  Ogre::v1::MeshSerializerImpl_v1_4
 Class for providing backwards-compatibility for loading version 1.4 of the .mesh format. More...
 
class  Ogre::v1::MeshSerializerImpl_v1_41
 Class for providing backwards-compatibility for loading version 1.41 of the .mesh format. More...
 
class  Ogre::v1::MeshSerializerImpl_v1_8
 Class for providing backwards-compatibility for loading version 1.8 of the .mesh format. More...
 
class  Ogre::v1::MeshSerializerListener
 
class  Ogre::v1::PrefabFactory
 A factory class that can create various mesh prefabs. More...
 
class  Ogre::v1::SubMesh
 Defines a part of a complete mesh. More...
 
class  Ogre::VertexBufferDownloadHelper
 Ogre currently does not support deinterleaved vertex buffers. More...
 
struct  Ogre::VulkanFlushOnlyDescValue
 
struct  Ogre::VulkanFrameBufferDescKey
 
struct  Ogre::VulkanFrameBufferDescValue
 
struct  Ogre::VulkanHlmsPso
 
class  Ogre::VulkanRenderPassDescriptor
 
class  Ogre::VulkanTextureGpu
 
class  Ogre::VulkanTextureGpuManager
 
class  Ogre::VulkanTextureGpuRenderTarget
 
class  Ogre::Window
 
class  Ogre::ZipArchive
 Specialisation of the Archive class to allow reading of files from a zip format source archive. More...
 
class  Ogre::ZipArchiveFactory
 Specialisation of ArchiveFactory for Zip files. More...
 
class  Ogre::ZipDataStream
 Specialisation of DataStream to handle streaming data from zip archives. More...
 
class  RadialDensityMaskVrGenerator
 Manages a full screen stereo rectangle that masks rectangles in the periphery and then reconstruct these blocks. More...
 

Macros

#define OGRE_EXTRACT_HLMS_TYPE_FROM_CACHE_HASH(x)   ( x >> 29 )
 
#define OGRE_HLMS_MAX_BASIC_BLOCKS   OGRE_HLMS_NUM_SAMPLERBLOCKS
 
#define OGRE_HLMS_MAX_LIFETIME_BLENDBLOCKS   4096
 
#define OGRE_HLMS_MAX_LIFETIME_MACROBLOCKS   4096
 
#define OGRE_HLMS_NUM_BLENDBLOCKS   32
 
#define OGRE_HLMS_NUM_MACROBLOCKS   32
 
#define OGRE_HLMS_NUM_SAMPLERBLOCKS   64
 

Typedefs

typedef vector< Archive * >::type Ogre::ArchiveVec
 
typedef WorkQueue::RequestID Ogre::BackgroundProcessTicket
 Identifier of a background process. More...
 
typedef map< FrameBufferDescKey, D3D11FrameBufferDescValue >::type Ogre::D3D11FrameBufferDescMap
 
typedef StdList< DataStreamPtrOgre::DataStreamList
 List of DataStream items. More...
 
typedef SharedPtr< DataStreamListOgre::DataStreamListPtr
 Shared pointer to list of DataStream items. More...
 
typedef vector< FileInfo >::type Ogre::FileInfoList
 
typedef SharedPtr< FileInfoListOgre::FileInfoListPtr
 
typedef FastArray< TextureFilter::FilterBase * > Ogre::FilterBaseArray
 
typedef map< FrameBufferDescKey, GL3PlusFrameBufferDescValue >::type Ogre::GL3PlusFrameBufferDescMap
 
typedef vector< HlmsCache * >::type Ogre::HlmsCacheVec
 
typedef vector< std::pair< IdString, String > >::type Ogre::HlmsParamVec
 
typedef vector< HlmsProperty >::type Ogre::HlmsPropertyVec
 
typedef map< FrameBufferDescKey, MetalFrameBufferDescValue >::type Ogre::MetalFrameBufferDescMap
 
typedef map< IdString, String >::type Ogre::PiecesMap
 
typedef StdMap< GpuTrackedResource *, ResourceStatusOgre::ResourceStatusMap
 
typedef FastArray< ResourceTransitionOgre::ResourceTransitionArray
 
typedef vector< StagingTexture * >::type Ogre::StagingTextureVec
 
typedef list< TexturePool >::type Ogre::TexturePoolList
 
typedef map< FrameBufferDescKey, VulkanFlushOnlyDescValue >::type Ogre::VulkanFlushOnlyDescMap
 
typedef map< VulkanFrameBufferDescKey, VulkanFrameBufferDescValue >::type Ogre::VulkanFrameBufferDescMap
 

Enumerations

enum  Ogre::FontType { Ogre::FT_TRUETYPE = 1 , Ogre::FT_IMAGE = 2 }
 Enumerates the types of Font usable in the engine. More...
 
enum  Ogre::GpuProgramType {
  Ogre::GPT_VERTEX_PROGRAM , Ogre::GPT_FRAGMENT_PROGRAM , Ogre::GPT_GEOMETRY_PROGRAM , Ogre::GPT_HULL_PROGRAM ,
  Ogre::GPT_DOMAIN_PROGRAM , Ogre::GPT_COMPUTE_PROGRAM
}
 Enumerates the types of programs which can run on the GPU. More...
 
enum  Ogre::HlmsBasicBlock { Ogre::BLOCK_MACRO , Ogre::BLOCK_BLEND , Ogre::BLOCK_SAMPLER , Ogre::NUM_BASIC_BLOCKS }
 
enum  Ogre::HlmsTypes {
  Ogre::HLMS_LOW_LEVEL , Ogre::HLMS_PBS , Ogre::HLMS_TOON , Ogre::HLMS_UNLIT ,
  Ogre::HLMS_USER0 , Ogre::HLMS_USER1 , Ogre::HLMS_USER2 , Ogre::HLMS_USER3 ,
  Ogre::HLMS_MAX = 8 , Ogre::HLMS_COMPUTE
}
 Up to 8 different HLMS generator types are allowed. More...
 
enum  Ogre::MeshChunkID {
  Ogre::M_HEADER = 0x1000 , Ogre::M_MESH = 0x3000 , Ogre::M_HASH_FOR_CACHES = 0x3200 , Ogre::M_SUBMESH = 0x4000 ,
  Ogre::M_SUBMESH_TEXTURE_ALIAS = 0x4200 , Ogre::M_SUBMESH_LOD = 0x4300 , Ogre::M_SUBMESH_LOD_OPERATION = 0x4310 , Ogre::M_SUBMESH_INDEX_BUFFFER = 0x4320 ,
  Ogre::M_SUBMESH_M_GEOMETRY = 0x4330 , Ogre::M_SUBMESH_M_GEOMETRY_VERTEX_DECLARATION = 0x4331 , Ogre::M_SUBMESH_M_GEOMETRY_VERTEX_BUFFER = 0x4332 , Ogre::M_SUBMESH_M_GEOMETRY_EXTERNAL_SOURCE = 0x4340 ,
  Ogre::M_MESH_SKELETON_LINK = 0x6000 , Ogre::M_MESH_BOUNDS = 0x9000 , Ogre::M_SUBMESH_NAME_TABLE = 0xA000 , Ogre::M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100 ,
  Ogre::M_EDGE_LISTS = 0xB000 , Ogre::M_EDGE_LIST_LOD = 0xB100 , Ogre::M_EDGE_GROUP = 0xB110 , Ogre::M_POSES = 0xC000 ,
  Ogre::M_POSE = 0xC100 , Ogre::M_POSE_VERTEX = 0xC111 , Ogre::M_ANIMATIONS = 0xD000 , Ogre::M_ANIMATION = 0xD100 ,
  Ogre::M_ANIMATION_BASEINFO = 0xD105 , Ogre::M_ANIMATION_TRACK = 0xD110 , Ogre::M_ANIMATION_MORPH_KEYFRAME = 0xD111 , Ogre::M_ANIMATION_POSE_KEYFRAME = 0xD112 ,
  Ogre::M_ANIMATION_POSE_REF = 0xD113 , Ogre::M_SUBMESH_OPERATION = 0x4010 , Ogre::M_SUBMESH_BONE_ASSIGNMENT = 0x4100 , Ogre::M_GEOMETRY = 0x5000 ,
  Ogre::M_GEOMETRY_VERTEX_DECLARATION = 0x5100 , Ogre::M_GEOMETRY_VERTEX_ELEMENT = 0x5110 , Ogre::M_GEOMETRY_VERTEX_BUFFER = 0x5200 , Ogre::M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210 ,
  Ogre::M_MESH_BONE_ASSIGNMENT = 0x7000 , Ogre::M_MESH_LOD_LEVEL = 0x8000 , Ogre::M_MESH_LOD_USAGE = 0x8100 , Ogre::M_MESH_LOD_MANUAL = 0x8110 ,
  Ogre::M_MESH_LOD_GENERATED = 0x8120 , Ogre::M_TABLE_EXTREMES = 0xE000 , Ogre::M_GEOMETRY_NORMALS = 0x5100 , Ogre::M_GEOMETRY_COLOURS = 0x5200 ,
  Ogre::M_GEOMETRY_TEXCOORDS = 0x5300
}
 Definition of the OGRE .mesh file format. More...
 
enum  Ogre::TextureAddressingMode {
  Ogre::TAM_WRAP , Ogre::TAM_MIRROR , Ogre::TAM_CLAMP , Ogre::TAM_BORDER ,
  Ogre::TAM_UNKNOWN = 99
}
 

Functions

bool Ogre::OrderCacheByHash (const HlmsCache *_left, const HlmsCache *_right)
 
bool Ogre::OrderConstBufferPoolUserByPoolThenSlot (const ConstBufferPoolUser *_l, const ConstBufferPoolUser *_r)
 
bool Ogre::OrderParamVecByKey (const std::pair< IdString, String > &_left, const std::pair< IdString, String > &_right)
 
bool Ogre::OrderPropertyByIdString (const HlmsProperty &_left, const HlmsProperty &_right)
 

Variables

static const size_t Ogre::c_ForwardPlusNumFloat4PerCubemapProbe = 8u
 
static const size_t Ogre::c_ForwardPlusNumFloat4PerDecal = 4u
 
static const size_t Ogre::c_ForwardPlusNumFloat4PerLight = 6u
 

Detailed Description

Macro Definition Documentation

◆ OGRE_EXTRACT_HLMS_TYPE_FROM_CACHE_HASH

#define OGRE_EXTRACT_HLMS_TYPE_FROM_CACHE_HASH (   x)    ( x >> 29 )

◆ OGRE_HLMS_MAX_BASIC_BLOCKS

#define OGRE_HLMS_MAX_BASIC_BLOCKS   OGRE_HLMS_NUM_SAMPLERBLOCKS

◆ OGRE_HLMS_MAX_LIFETIME_BLENDBLOCKS

#define OGRE_HLMS_MAX_LIFETIME_BLENDBLOCKS   4096

◆ OGRE_HLMS_MAX_LIFETIME_MACROBLOCKS

#define OGRE_HLMS_MAX_LIFETIME_MACROBLOCKS   4096

◆ OGRE_HLMS_NUM_BLENDBLOCKS

#define OGRE_HLMS_NUM_BLENDBLOCKS   32

◆ OGRE_HLMS_NUM_MACROBLOCKS

#define OGRE_HLMS_NUM_MACROBLOCKS   32

◆ OGRE_HLMS_NUM_SAMPLERBLOCKS

#define OGRE_HLMS_NUM_SAMPLERBLOCKS   64

Typedef Documentation

◆ ArchiveVec

typedef vector< Archive * >::type Ogre::ArchiveVec

◆ BackgroundProcessTicket

Identifier of a background process.

◆ D3D11FrameBufferDescMap

◆ DataStreamList

◆ DataStreamListPtr

Shared pointer to list of DataStream items.

◆ FileInfoList

typedef vector<FileInfo>::type Ogre::FileInfoList

◆ FileInfoListPtr

◆ FilterBaseArray

◆ GL3PlusFrameBufferDescMap

◆ HlmsCacheVec

typedef vector<HlmsCache *>::type Ogre::HlmsCacheVec

◆ HlmsParamVec

typedef vector<std::pair<IdString, String> >::type Ogre::HlmsParamVec

◆ HlmsPropertyVec

typedef vector<HlmsProperty>::type Ogre::HlmsPropertyVec

◆ MetalFrameBufferDescMap

◆ PiecesMap

typedef map<IdString, String>::type Ogre::PiecesMap

◆ ResourceStatusMap

◆ ResourceTransitionArray

◆ StagingTextureVec

typedef vector<StagingTexture *>::type Ogre::StagingTextureVec

◆ TexturePoolList

typedef list<TexturePool>::type Ogre::TexturePoolList

◆ VulkanFlushOnlyDescMap

◆ VulkanFrameBufferDescMap

Enumeration Type Documentation

◆ FontType

Enumerates the types of Font usable in the engine.

Enumerator
FT_TRUETYPE 

Generated from a truetype (.ttf) font.

FT_IMAGE 

Loaded from an image created by an artist.

◆ GpuProgramType

Enumerates the types of programs which can run on the GPU.

Enumerator
GPT_VERTEX_PROGRAM 
GPT_FRAGMENT_PROGRAM 
GPT_GEOMETRY_PROGRAM 
GPT_HULL_PROGRAM 
GPT_DOMAIN_PROGRAM 
GPT_COMPUTE_PROGRAM 

◆ HlmsBasicBlock

Enumerator
BLOCK_MACRO 
BLOCK_BLEND 
BLOCK_SAMPLER 
NUM_BASIC_BLOCKS 

◆ HlmsTypes

Up to 8 different HLMS generator types are allowed.

The maximum values must be in sync with ShaderBits in RenderQueue.cpp (the higher 3 bits)

Enumerator
HLMS_LOW_LEVEL 

Proxy that redirects to a regular Material.

HLMS_PBS 

Physically Based Shader Generator.

HLMS_TOON 

Toon shading / Cel shading.

HLMS_UNLIT 

Made for GUIs, overlays, particle FXs, self-iluminating billboards.

HLMS_USER0 
HLMS_USER1 
HLMS_USER2 
HLMS_USER3 
HLMS_MAX 
HLMS_COMPUTE 

◆ MeshChunkID

Definition of the OGRE .mesh file format.

.mesh files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)

A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the Materials referred to by name in the Mesh are loaded/created from another source)

A .mesh file only contains a single mesh, which can itself have multiple submeshes.

Enumerator
M_HEADER 
M_MESH 
M_HASH_FOR_CACHES 
M_SUBMESH 
M_SUBMESH_TEXTURE_ALIAS 
M_SUBMESH_LOD 
M_SUBMESH_LOD_OPERATION 
M_SUBMESH_INDEX_BUFFFER 
M_SUBMESH_M_GEOMETRY 
M_SUBMESH_M_GEOMETRY_VERTEX_DECLARATION 
M_SUBMESH_M_GEOMETRY_VERTEX_BUFFER 
M_SUBMESH_M_GEOMETRY_EXTERNAL_SOURCE 
M_MESH_SKELETON_LINK 
M_MESH_BOUNDS 
M_SUBMESH_NAME_TABLE 
M_SUBMESH_NAME_TABLE_ELEMENT 
M_EDGE_LISTS 
M_EDGE_LIST_LOD 
M_EDGE_GROUP 
M_POSES 
M_POSE 
M_POSE_VERTEX 
M_ANIMATIONS 
M_ANIMATION 
M_ANIMATION_BASEINFO 
M_ANIMATION_TRACK 
M_ANIMATION_MORPH_KEYFRAME 
M_ANIMATION_POSE_KEYFRAME 
M_ANIMATION_POSE_REF 
M_SUBMESH_OPERATION 
M_SUBMESH_BONE_ASSIGNMENT 
M_GEOMETRY 
M_GEOMETRY_VERTEX_DECLARATION 
M_GEOMETRY_VERTEX_ELEMENT 
M_GEOMETRY_VERTEX_BUFFER 
M_GEOMETRY_VERTEX_BUFFER_DATA 
M_MESH_BONE_ASSIGNMENT 
M_MESH_LOD_LEVEL 
M_MESH_LOD_USAGE 
M_MESH_LOD_MANUAL 
M_MESH_LOD_GENERATED 
M_TABLE_EXTREMES 
M_GEOMETRY_NORMALS 
M_GEOMETRY_COLOURS 
M_GEOMETRY_TEXCOORDS 

◆ TextureAddressingMode

Enumerator
TAM_WRAP 

Texture wraps at values over 1.0.

TAM_MIRROR 

Texture mirrors (flips) at joins over 1.0.

TAM_CLAMP 

Texture clamps at 1.0.

TAM_BORDER 

Texture coordinates outside the range [0.0, 1.0] are set to the border colour.

TAM_UNKNOWN 

Unknown.

Function Documentation

◆ OrderCacheByHash()

bool Ogre::OrderCacheByHash ( const HlmsCache _left,
const HlmsCache _right 
)
inline

References Ogre::HlmsCache::hash.

◆ OrderConstBufferPoolUserByPoolThenSlot()

bool Ogre::OrderConstBufferPoolUserByPoolThenSlot ( const ConstBufferPoolUser _l,
const ConstBufferPoolUser _r 
)
inline

◆ OrderParamVecByKey()

bool Ogre::OrderParamVecByKey ( const std::pair< IdString, String > &  _left,
const std::pair< IdString, String > &  _right 
)
inline

◆ OrderPropertyByIdString()

bool Ogre::OrderPropertyByIdString ( const HlmsProperty _left,
const HlmsProperty _right 
)
inline

Variable Documentation

◆ c_ForwardPlusNumFloat4PerCubemapProbe

const size_t Ogre::c_ForwardPlusNumFloat4PerCubemapProbe = 8u
static

◆ c_ForwardPlusNumFloat4PerDecal

const size_t Ogre::c_ForwardPlusNumFloat4PerDecal = 4u
static

◆ c_ForwardPlusNumFloat4PerLight

const size_t Ogre::c_ForwardPlusNumFloat4PerLight = 6u
static