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| Window (const String &title, uint32 widthPt, uint32 heightPt, bool fullscreenMode) |
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virtual | ~Window () |
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virtual void | _initialize (TextureGpuManager *textureGpuManager)=0 |
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void | _setPrimary () |
| Indicates that this is the primary window. More...
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virtual void | _setVisible (bool visible)=0 |
| Internal method to notify the window it has been obscured or minimized. More...
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virtual bool | canDownloadData () const |
| Returns true if you can download to CPU (i.e. More...
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virtual void | destroy ()=0 |
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bool | getBorderless () const |
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virtual void | getCustomAttribute (IdString name, void *pData) |
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TextureGpu * | getDepthBuffer () const |
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uint32 | getFrequencyDenominator () const |
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uint32 | getFrequencyNumerator () const |
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uint32 | getHeight () const |
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virtual void | getMetrics (uint32 &width, uint32 &height, int32 &left, int32 &top) const |
| Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems. More...
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PixelFormatGpu | getPixelFormat () const |
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uint32 | getRequestedHeightPt () const |
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uint32 | getRequestedWidthPt () const |
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SampleDescription | getSampleDescription () const |
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TextureGpu * | getStencilBuffer () const |
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TextureGpu * | getTexture () const |
| WARNING: Attempting to change the TextureGpu (e.g. More...
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const String & | getTitle () const |
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virtual float | getViewPointToPixelScale () const |
| Many windowing systems that support HiDPI displays use special points to specify size of the windows and controls, so that windows and controls with hardcoded sizes does not become too small on HiDPI displays. More...
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bool | getVSync () const |
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uint32 | getVSyncInterval () const |
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uint32 | getWidth () const |
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virtual bool | isClosed () const =0 |
| Indicates whether the window has been closed by the user. More...
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bool | isFocused () const |
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bool | isFullscreen () const |
| Returns true if we are currently in fullscreen mode. More...
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virtual bool | isHidden () const =0 |
| Indicates whether the window was set to hidden (not displayed) More...
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virtual bool | isManualSwapRelease () const |
| Returns the value set by setManualSwapRelease when supported. More...
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bool | isMultisample () const |
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bool | isPrimary () const |
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virtual bool | isVisible () const =0 |
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virtual void | performManualRelease () |
| See Window::setManualSwapRelease. More...
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virtual void | reposition (int32 leftPt, int32 topPt)=0 |
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virtual void | requestFullscreenSwitch (bool goFullscreen, bool borderless, uint32 monitorIdx, uint32 widthPt, uint32 heightPt, uint32 frequencyNumerator, uint32 frequencyDenominator) |
| Requests to toggle between fullscreen and windowed mode. More...
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virtual void | requestResolution (uint32 widthPt, uint32 heightPt) |
| Requests a change in resolution. More...
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virtual void | setBorderless (bool borderless) |
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virtual void | setFocused (bool focused) |
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virtual void | setFsaa (const String &fsaa) |
| Set the FSAA mode to be used if hardware support it. More...
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virtual void | setHidden (bool hidden)=0 |
| Hide (or show) the window. More...
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virtual void | setManualSwapRelease (bool bManualRelease) |
| Metal doesn't want us to hold on to a drawable after presenting. More...
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virtual void | setTitle (const String &title) |
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virtual void | setVSync (bool vSync, uint32 vSyncInterval) |
| Turns VSync on/off. More...
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virtual void | setWantsToDownload (bool bWantsToDownload) |
| On Metal you must call this function and set it to true in order to take pictures. More...
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virtual void | swapBuffers ()=0 |
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bool | wantsToGoFullscreen () const |
| Returns true if we are in windowed mode right now, but want to go fullscreen. More...
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bool | wantsToGoWindowed () const |
| Returns true if we are in fullscreen mode right now, but want to go windowed mode. More...
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virtual void | windowMovedOrResized () |
| Notify that the window has been resized. More...
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virtual float Ogre::Window::getViewPointToPixelScale |
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const |
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inlinevirtual |
Many windowing systems that support HiDPI displays use special points to specify size of the windows and controls, so that windows and controls with hardcoded sizes does not become too small on HiDPI displays.
Such points have constant density ~ 100 points per inch (probably 96 on Windows and 72 on Mac), that is independent of pixel density of real display, and are used through the all windowing system.
Sometimes, such view points are choosen bigger for output devices that are viewed from larger distances, like 30" TV comparing to 30" monitor, therefore maintaining constant points angular density rather than constant linear density.
In any case, all such windowing system provides the way to convert such view points to pixels, be it DisplayProperties::LogicalDpi on WinRT or backingScaleFactor on MacOSX. We use pixels consistently through the Ogre, but window/view management functions takes view points for convenience, as does the rest of windowing system. Such parameters are named using xxxxPt pattern, and should not be mixed with pixels without being converted using getViewPointToPixelScale() function.
Sometimes such scale factor can change on-the-fly, for example if window is dragged to monitor with different DPI. In such situation, window size in view points is usually preserved by windowing system, and Ogre should adjust pixel size of RenderWindow.
Reimplemented in Ogre::MetalWindow, and Ogre::CocoaWindow.
virtual void Ogre::Window::requestResolution |
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uint32 |
widthPt, |
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uint32 |
heightPt |
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) |
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virtual |
Requests a change in resolution.
Change is not immediate. Use getRequestedWidthPt & getRequestedHeightPt if you need to know what you've requested, but beware you may not get that resolution, and once we get word from the OS, getRequested{Width/Height}Pt will change again so that getWidth == getRequestedWidthPt * getViewPointToPixelScale.
Reimplemented in Ogre::VulkanXcbWindow, Ogre::VulkanWin32Window, Ogre::VulkanAndroidWindow, Ogre::NULLWindow, Ogre::MetalWindow, Ogre::GLXWindow, Ogre::Win32Window, Ogre::EglPBufferWindow, and Ogre::EGLWindow.
virtual void Ogre::Window::setManualSwapRelease |
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bool |
bManualRelease | ) |
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virtual |
Metal doesn't want us to hold on to a drawable after presenting.
If you want to take a screenshot capture of the window this is a problem because we no longer have a pointer of the backbuffer to download from.
You can either take your screenshot before swapBuffers() gets called, or, if you intend to take a screenshot, do the following:
window->setWantsToDownload( true );
window->setManualSwapRelease( true );
mRoot->renderOneFrame();
if( window->canDownloadData() )
{
}
window->performManualRelease();
window->setManualSwapRelease( false );
Class representing an image file.
Definition: OgreImage2.h:57
void convertFromTexture(TextureGpu *texture, uint8 minMip, uint8 maxMip, bool automaticResolve=true)
Synchronously downloads the selected mips from a TextureGpu into this Image.
Definition: OgreTextureGpu.h:291
uint8 getNumMipmaps() const
Technically you can do setManualSwapRelease( true ) and leave it like that, but then you MUST call performManualRelease and that's bug prone.
Alternatively you can avoid setManualSwapRelease by taking pictures before calling Window::swapBuffers.
To do that use FrameListener::frameRenderingQueued listener, but* you still have to call setWantsToDownload( true ) and check canDownloadData returns true.
Reimplemented in Ogre::MetalWindow.
virtual void Ogre::Window::setVSync |
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bool |
vSync, |
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uint32 |
vSyncInterval |
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) |
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virtual |
Turns VSync on/off.
- Parameters
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vSync | |
vSyncInterval | When true, specifies how often the screen should be updated. e.g. at 60hz: vSyncInterval = 1 then update at 60hz vSyncInterval = 2 then update at 30hz vSyncInterval = 3 then update at 15hz vSyncInterval = 4 then update at 7.5hz |
If the 31st bit is set, i.e. 0x80000000, then lowest latency mode, aka mailbox, will be used (which doesn't limit the framerate)
Reimplemented in Ogre::VulkanWindowSwapChainBased, Ogre::GLXWindow, Ogre::Win32Window, Ogre::EglPBufferWindow, and Ogre::EGLWindow.