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| D3D11Window (const String &title, uint32 width, uint32 height, bool fullscreenMode, PixelFormatGpu depthStencilFormat, const NameValuePairList *miscParams, D3D11Device &device, D3D11RenderSystem *renderSystem) |
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| ~D3D11Window () override |
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void | _setVisible (bool visible) override |
| Internal method to notify the window it has been obscured or minimized. More...
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void | destroy () override |
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void | getCustomAttribute (IdString name, void *pData) override |
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bool | isClosed () const override |
| Indicates whether the window has been closed by the user. More...
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bool | isHidden () const override |
| Indicates whether the window was set to hidden (not displayed) More...
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void | reposition (int leftPt, int topPt) override |
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void | setHidden (bool hidden) override |
| Hide (or show) the window. More...
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| Window (const String &title, uint32 widthPt, uint32 heightPt, bool fullscreenMode) |
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virtual | ~Window () |
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virtual void | _initialize (TextureGpuManager *textureGpuManager)=0 |
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void | _setPrimary () |
| Indicates that this is the primary window. More...
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virtual bool | canDownloadData () const |
| Returns true if you can download to CPU (i.e. More...
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bool | getBorderless () const |
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TextureGpu * | getDepthBuffer () const |
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uint32 | getFrequencyDenominator () const |
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uint32 | getFrequencyNumerator () const |
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uint32 | getHeight () const |
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virtual void | getMetrics (uint32 &width, uint32 &height, int32 &left, int32 &top) const |
| Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems. More...
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PixelFormatGpu | getPixelFormat () const |
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uint32 | getRequestedHeightPt () const |
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uint32 | getRequestedWidthPt () const |
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SampleDescription | getSampleDescription () const |
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TextureGpu * | getStencilBuffer () const |
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TextureGpu * | getTexture () const |
| WARNING: Attempting to change the TextureGpu (e.g. More...
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const String & | getTitle () const |
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virtual float | getViewPointToPixelScale () const |
| Many windowing systems that support HiDPI displays use special points to specify size of the windows and controls, so that windows and controls with hardcoded sizes does not become too small on HiDPI displays. More...
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bool | getVSync () const |
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uint32 | getVSyncInterval () const |
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uint32 | getWidth () const |
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bool | isFocused () const |
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bool | isFullscreen () const |
| Returns true if we are currently in fullscreen mode. More...
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virtual bool | isManualSwapRelease () const |
| Returns the value set by setManualSwapRelease when supported. More...
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bool | isMultisample () const |
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bool | isPrimary () const |
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virtual bool | isVisible () const =0 |
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virtual void | performManualRelease () |
| See Window::setManualSwapRelease. More...
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virtual void | reposition (int32 leftPt, int32 topPt)=0 |
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virtual void | requestFullscreenSwitch (bool goFullscreen, bool borderless, uint32 monitorIdx, uint32 widthPt, uint32 heightPt, uint32 frequencyNumerator, uint32 frequencyDenominator) |
| Requests to toggle between fullscreen and windowed mode. More...
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virtual void | requestResolution (uint32 widthPt, uint32 heightPt) |
| Requests a change in resolution. More...
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virtual void | setBorderless (bool borderless) |
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virtual void | setFocused (bool focused) |
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virtual void | setFsaa (const String &fsaa) |
| Set the FSAA mode to be used if hardware support it. More...
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virtual void | setManualSwapRelease (bool bManualRelease) |
| Metal doesn't want us to hold on to a drawable after presenting. More...
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virtual void | setTitle (const String &title) |
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virtual void | setVSync (bool vSync, uint32 vSyncInterval) |
| Turns VSync on/off. More...
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virtual void | setWantsToDownload (bool bWantsToDownload) |
| On Metal you must call this function and set it to true in order to take pictures. More...
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virtual void | swapBuffers ()=0 |
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bool | wantsToGoFullscreen () const |
| Returns true if we are in windowed mode right now, but want to go fullscreen. More...
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bool | wantsToGoWindowed () const |
| Returns true if we are in fullscreen mode right now, but want to go windowed mode. More...
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virtual void | windowMovedOrResized () |
| Notify that the window has been resized. More...
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