We cache some conversion values here to avoid doing it every time we set the Pso.  
 More...
#include <OgreGL3PlusHlmsPso.h>
We cache some conversion values here to avoid doing it every time we set the Pso. 
- See also
- HlmsPso 
◆ blendFunc
      
        
          | GLenum Ogre::GL3PlusHlmsPso::blendFunc | 
      
 
 
◆ blendFuncAlpha
      
        
          | GLenum Ogre::GL3PlusHlmsPso::blendFuncAlpha | 
      
 
 
◆ cullMode
      
        
          | GLenum Ogre::GL3PlusHlmsPso::cullMode | 
      
 
 
◆ depthFunc
      
        
          | GLenum Ogre::GL3PlusHlmsPso::depthFunc | 
      
 
 
◆ depthWrite
      
        
          | GLboolean Ogre::GL3PlusHlmsPso::depthWrite | 
      
 
 
◆ destBlend
      
        
          | GLenum Ogre::GL3PlusHlmsPso::destBlend | 
      
 
 
◆ destBlendAlpha
      
        
          | GLenum Ogre::GL3PlusHlmsPso::destBlendAlpha | 
      
 
 
◆ domainShader
◆ enableAlphaBlend
      
        
          | bool Ogre::GL3PlusHlmsPso::enableAlphaBlend | 
      
 
 
◆ geometryShader
◆ hullShader
◆ pixelShader
◆ polygonMode
      
        
          | GLenum Ogre::GL3PlusHlmsPso::polygonMode | 
      
 
 
◆ sourceBlend
      
        
          | GLenum Ogre::GL3PlusHlmsPso::sourceBlend | 
      
 
 
◆ sourceBlendAlpha
      
        
          | GLenum Ogre::GL3PlusHlmsPso::sourceBlendAlpha | 
      
 
 
◆ vertexShader
The documentation for this struct was generated from the following file: