A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.  
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#include <OgreGLES2HlmsSamplerblock.h>
A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. 
This is very analogous to D3D11_SAMPLER_DESC. 
- See also
- HlmsDatablock Up to 32 different blocks are allowed! 
◆ mAnisotropy
      
        
          | GLfloat Ogre::GLES2HlmsSamplerblock::mAnisotropy | 
      
 
 
◆ mInternalId
      
        
          | uint32 Ogre::GLES2HlmsSamplerblock::mInternalId | 
      
 
 
◆ mMagFilter
      
        
          | GLint Ogre::GLES2HlmsSamplerblock::mMagFilter | 
      
 
 
◆ mMinFilter
      
        
          | GLint Ogre::GLES2HlmsSamplerblock::mMinFilter | 
      
 
 
◆ mU
      
        
          | GLint Ogre::GLES2HlmsSamplerblock::mU | 
      
 
 
◆ mV
      
        
          | GLint Ogre::GLES2HlmsSamplerblock::mV | 
      
 
 
◆ mW
      
        
          | GLint Ogre::GLES2HlmsSamplerblock::mW | 
      
 
 
The documentation for this struct was generated from the following file: