OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
|
HLMS stands for "High Level Material System". More...
#include <OgreHlmsJsonCompute.h>
Public Member Functions | |
HlmsJsonCompute (HlmsManager *hlmsManager, TextureGpuManager *textureManager) | |
void | loadJob (const rapidjson::Value &json, const HlmsJson::NamedBlocks &blocks, HlmsComputeJob *job, const String &jobName, const String &resourceGroup) |
void | loadJobs (const rapidjson::Value &json, const HlmsJson::NamedBlocks &blocks, const String &resourceGroup) |
void | saveJob (const HlmsComputeJob *job, String &outString) |
HLMS stands for "High Level Material System".
Ogre::HlmsJsonCompute::HlmsJsonCompute | ( | HlmsManager * | hlmsManager, |
TextureGpuManager * | textureManager | ||
) |
void Ogre::HlmsJsonCompute::loadJob | ( | const rapidjson::Value & | json, |
const HlmsJson::NamedBlocks & | blocks, | ||
HlmsComputeJob * | job, | ||
const String & | jobName, | ||
const String & | resourceGroup | ||
) |
void Ogre::HlmsJsonCompute::loadJobs | ( | const rapidjson::Value & | json, |
const HlmsJson::NamedBlocks & | blocks, | ||
const String & | resourceGroup | ||
) |
void Ogre::HlmsJsonCompute::saveJob | ( | const HlmsComputeJob * | job, |
String & | outString | ||
) |