#include <OgreRenderPassDescriptor.h>
◆ RenderPassTargetBase()
      
        
          | Ogre::RenderPassTargetBase::RenderPassTargetBase | ( |  | ) |  | 
      
 
 
◆ operator!=()
◆ operator<()
◆ loadAction
◆ mipLevel
      
        
          | uint8 Ogre::RenderPassTargetBase::mipLevel | 
      
 
 
◆ resolveMipLevel
      
        
          | uint8 Ogre::RenderPassTargetBase::resolveMipLevel | 
      
 
 
◆ resolveSlice
      
        
          | uint16 Ogre::RenderPassTargetBase::resolveSlice | 
      
 
 
◆ resolveTexture
      
        
          | TextureGpu* Ogre::RenderPassTargetBase::resolveTexture | 
      
 
 
◆ slice
      
        
          | uint16 Ogre::RenderPassTargetBase::slice | 
      
 
 
◆ storeAction
◆ texture
The documentation for this struct was generated from the following file: