OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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Descriptor sets describe what uavs should be bound together in one place. More...
#include <OgreDescriptorSetUav.h>
Classes | |
struct | BufferSlot |
struct | Slot |
struct | TextureSlot |
Public Types | |
enum | SlotType { SlotTypeBuffer , SlotTypeTexture } |
Public Member Functions | |
DescriptorSetUav () | |
void | checkValidity () const |
bool | operator!= (const DescriptorSetUav &other) const |
Warning: This operator won't see changes in UAVs (i.e. More... | |
bool | operator< (const DescriptorSetUav &other) const |
Public Attributes | |
uint16 | mRefCount |
void * | mRsData |
Render-System specific data. More... | |
FastArray< Slot > | mUavs |
Descriptor sets describe what uavs should be bound together in one place.
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inline |
void Ogre::DescriptorSetUav::checkValidity | ( | ) | const |
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inline |
Warning: This operator won't see changes in UAVs (i.e.
data baked into mRsData). If you get notifyTextureChanged call, the UAV has changed and you must assume the DescriptorSetUav has changed. UAV = Unordered Access View.
References mUavs, and Ogre::FastArray< T >::size().
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inline |
References mUavs, and Ogre::FastArray< T >::size().
uint16 Ogre::DescriptorSetUav::mRefCount |
void* Ogre::DescriptorSetUav::mRsData |
Render-System specific data.
Referenced by operator!=(), and operator<().