#include <OgreDescriptorSetUav.h>
◆ Slot() [1/2]
  
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          | Ogre::DescriptorSetUav::Slot::Slot | ( |  | ) |  |  | inline | 
 
 
◆ Slot() [2/2]
  
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          | Ogre::DescriptorSetUav::Slot::Slot | ( | SlotType | _slotType | ) |  |  | inline | 
 
 
◆ empty()
  
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          | bool Ogre::DescriptorSetUav::Slot::empty | ( |  | ) | const |  | inline | 
 
 
◆ getBuffer() [1/2]
  
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          | BufferSlot & Ogre::DescriptorSetUav::Slot::getBuffer | ( |  | ) |  |  | inline | 
 
 
◆ getBuffer() [2/2]
  
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          | const BufferSlot & Ogre::DescriptorSetUav::Slot::getBuffer | ( |  | ) | const |  | inline | 
 
 
◆ getTexture() [1/2]
  
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          | TextureSlot & Ogre::DescriptorSetUav::Slot::getTexture | ( |  | ) |  |  | inline | 
 
 
◆ getTexture() [2/2]
  
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          | const TextureSlot & Ogre::DescriptorSetUav::Slot::getTexture | ( |  | ) | const |  | inline | 
 
 
◆ isBuffer()
  
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          | bool Ogre::DescriptorSetUav::Slot::isBuffer | ( |  | ) | const |  | inline | 
 
 
◆ isTexture()
  
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          | bool Ogre::DescriptorSetUav::Slot::isTexture | ( |  | ) | const |  | inline | 
 
 
◆ operator!=()
  
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          | bool Ogre::DescriptorSetUav::Slot::operator!= | ( | const Slot & | other | ) | const |  | inline | 
 
 
◆ operator<()
  
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          | bool Ogre::DescriptorSetUav::Slot::operator< | ( | const Slot & | other | ) | const |  | inline | 
 
 
◆ buffer
◆ slotType
      
        
          | SlotType Ogre::DescriptorSetUav::Slot::slotType | 
      
 
 
◆ texture
The documentation for this struct was generated from the following file: