OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Ogre::FrameBufferDescKey Struct Reference

#include <OgreRenderPassDescriptor.h>

+ Inheritance diagram for Ogre::FrameBufferDescKey:

Public Member Functions

 FrameBufferDescKey ()
 
 FrameBufferDescKey (const RenderPassDescriptor &desc)
 
bool operator< (const FrameBufferDescKey &other) const
 

Public Attributes

bool allLayers [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
 
RenderPassTargetBase colour [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
 
RenderPassTargetBase depth
 
uint8 numColourEntries
 
bool readyWindowForPresent
 
RenderPassTargetBase stencil
 

Constructor & Destructor Documentation

◆ FrameBufferDescKey() [1/2]

Ogre::FrameBufferDescKey::FrameBufferDescKey ( )

◆ FrameBufferDescKey() [2/2]

Ogre::FrameBufferDescKey::FrameBufferDescKey ( const RenderPassDescriptor desc)

Member Function Documentation

◆ operator<()

bool Ogre::FrameBufferDescKey::operator< ( const FrameBufferDescKey other) const

Member Data Documentation

◆ allLayers

bool Ogre::FrameBufferDescKey::allLayers[OGRE_MAX_MULTIPLE_RENDER_TARGETS]

◆ colour

RenderPassTargetBase Ogre::FrameBufferDescKey::colour[OGRE_MAX_MULTIPLE_RENDER_TARGETS]

◆ depth

RenderPassTargetBase Ogre::FrameBufferDescKey::depth

◆ numColourEntries

uint8 Ogre::FrameBufferDescKey::numColourEntries

◆ readyWindowForPresent

bool Ogre::FrameBufferDescKey::readyWindowForPresent

◆ stencil

RenderPassTargetBase Ogre::FrameBufferDescKey::stencil

The documentation for this struct was generated from the following file: