|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
We cache some conversion values here to avoid doing it every time we set the Pso. More...
#include <OgreD3D11HlmsPso.h>
| Public Attributes | |
| ComPtr< ID3D11DepthStencilState > | depthStencilState | 
| D3D11HLSLProgram * | domainShader | 
| D3D11HLSLProgram * | geometryShader | 
| D3D11HLSLProgram * | hullShader | 
| ComPtr< ID3D11InputLayout > | inputLayout | 
| D3D11HLSLProgram * | pixelShader | 
| D3D11_PRIMITIVE_TOPOLOGY | topology | 
| D3D11HLSLProgram * | vertexShader | 
We cache some conversion values here to avoid doing it every time we set the Pso.
| ComPtr<ID3D11DepthStencilState> Ogre::D3D11HlmsPso::depthStencilState | 
| D3D11HLSLProgram* Ogre::D3D11HlmsPso::domainShader | 
| D3D11HLSLProgram* Ogre::D3D11HlmsPso::geometryShader | 
| D3D11HLSLProgram* Ogre::D3D11HlmsPso::hullShader | 
| ComPtr<ID3D11InputLayout> Ogre::D3D11HlmsPso::inputLayout | 
| D3D11HLSLProgram* Ogre::D3D11HlmsPso::pixelShader | 
| D3D11_PRIMITIVE_TOPOLOGY Ogre::D3D11HlmsPso::topology | 
| D3D11HLSLProgram* Ogre::D3D11HlmsPso::vertexShader |