OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include <OgreTextureGpuManager.h>
Public Member Functions | |
bool | empty () const |
bool | hasFreeSlot () const |
Public Attributes | |
vector< uint16 >::type | availableSlots |
bool | manuallyReserved |
TextureGpu * | masterTexture |
uint16 | usedMemory |
TextureGpuVec | usedSlots |
bool Ogre::TexturePool::empty | ( | ) | const |
bool Ogre::TexturePool::hasFreeSlot | ( | ) | const |
vector<uint16>::type Ogre::TexturePool::availableSlots |
bool Ogre::TexturePool::manuallyReserved |
TextureGpu* Ogre::TexturePool::masterTexture |
uint16 Ogre::TexturePool::usedMemory |
TextureGpuVec Ogre::TexturePool::usedSlots |