|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Descriptor sets describe what samplers should be bound together in one place. More...
#include <OgreDescriptorSetSampler.h>
| Public Member Functions | |
| DescriptorSetSampler () | |
| void | checkValidity () const | 
| bool | operator!= (const DescriptorSetSampler &other) const | 
| bool | operator< (const DescriptorSetSampler &other) const | 
| Public Attributes | |
| uint16 | mRefCount | 
| void * | mRsData | 
| Render-System specific data. | |
| FastArray< const HlmsSamplerblock * > | mSamplers | 
| uint16 | mShaderTypeSamplerCount [NumShaderTypes] | 
Descriptor sets describe what samplers should be bound together in one place.
Must be created via HlmsManager. See DescriptorSetTexture.
| 
 | inline | 
| 
 | inline | 
References Ogre::NumShaderTypes, OGRE_ASSERT_MEDIUM, and Ogre::FastArray< T >::size().
| 
 | inline | 
References mSamplers, mShaderTypeSamplerCount, Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
| 
 | inline | 
References mSamplers, mShaderTypeSamplerCount, Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
| uint16 Ogre::DescriptorSetSampler::mRefCount | 
| void* Ogre::DescriptorSetSampler::mRsData | 
Render-System specific data.
| FastArray<const HlmsSamplerblock *> Ogre::DescriptorSetSampler::mSamplers | 
Referenced by operator!=(), and operator<().
| uint16 Ogre::DescriptorSetSampler::mShaderTypeSamplerCount[NumShaderTypes] | 
Referenced by operator!=(), and operator<().