OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
OgreHlmsDiskCache.h File Reference
#include "OgreHlms.h"
#include "OgreHlmsDatablock.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::HlmsDiskCache
 This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs. More...
 
struct  Ogre::HlmsDiskCache::Cache
 
struct  Ogre::HlmsDiskCache::Pso
 
struct  Ogre::HlmsDiskCache::SourceCode
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>