|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
| Classes | |
| class | Ogre::Id | 
| Usage: OGRE_NEW SceneNode( Id::generateNewId< Node >() )  More... | |
| class | Ogre::IdObject | 
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| Typedefs | |
| typedef Ogre::uint32 | Ogre::IdType | 
| Big projects with lots, lots of units for very long periods of time (MMORPGs?) may want to define this to 64-bit. | |