OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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Classes | |
class | Ogre::Id |
Usage: OGRE_NEW SceneNode( Id::generateNewId< Node >() ) More... | |
class | Ogre::IdObject |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
typedef Ogre::uint32 | Ogre::IdType |
Big projects with lots, lots of units for very long periods of time (MMORPGs?) may want to define this to 64-bit. More... | |