|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include <OgreId.h>
 Inheritance diagram for Ogre::IdObject:
 Inheritance diagram for Ogre::IdObject:| Public Member Functions | |
| IdObject (IdType id) | |
| We don't call generateNewId() here, to prevent objects in the stack (i.e. | |
| IdType | getId () const | 
| Get the unique id of this object. | |
| bool | operator() (const IdObject &left, const IdObject &right) | 
| bool | operator() (const IdObject *left, const IdObject *right) | 
| 
 | inline | 
We don't call generateNewId() here, to prevent objects in the stack (i.e.
local variables) that don't need an Id from incrementing the count; which is very dangerous if the caller is creating local objects from multiple threads (which should stay safe!). Instead our creator should do that.
| 
 | inline | 
Get the unique id of this object.