|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgreLodPrerequisites.h"#include "OgreVector3.h"#include "OgreVectorSet.h"#include "OgreVectorSetImpl.h"#include "ogrestd/map.h"#include "ogrestd/unordered_set.h"#include "ogrestd/vector.h"| Classes | |
| struct | Ogre::LodData | 
| struct | Ogre::LodData::Edge | 
| struct | Ogre::LodData::IndexBufferInfo | 
| union | Ogre::LodData::IndexBufferPointer | 
| struct | Ogre::LodData::Triangle | 
| struct | Ogre::LodData::Vertex | 
| struct | Ogre::LodData::VertexEqual | 
| struct | Ogre::LodData::VertexHash | 
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| Macros | |
| #define | MESHLOD_QUALITY 2 | 
| MESHLOD_QUALITY=1 is fastest processing time. | |
| #define MESHLOD_QUALITY 2 | 
MESHLOD_QUALITY=1 is fastest processing time.
MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.