#include <OgreLodData.h>
◆ computeNormal()
      
        
          | void Ogre::LodData::Triangle::computeNormal | ( | const VertexList & | vertexList | ) |  | 
      
 
 
◆ getVertexID()
      
        
          | unsigned int Ogre::LodData::Triangle::getVertexID | ( | const VertexI | vi | ) | const | 
      
 
 
◆ hasVertex()
  
  | 
        
          | bool Ogre::LodData::Triangle::hasVertex | ( | const VertexI | vi | ) | const |  | inline | 
 
 
◆ isMalformed()
      
        
          | bool Ogre::LodData::Triangle::isMalformed | ( |  | ) |  | 
      
 
 
◆ isRemoved()
  
  | 
        
          | bool Ogre::LodData::Triangle::isRemoved | ( |  | ) | const |  | inline | 
 
 
◆ setRemoved()
  
  | 
        
          | void Ogre::LodData::Triangle::setRemoved | ( |  | ) |  |  | inline | 
 
 
◆ submeshID()
  
  | 
        
          | unsigned int Ogre::LodData::Triangle::submeshID | ( |  | ) | const |  | inline | 
 
 
◆ normal
      
        
          | Vector3 Ogre::LodData::Triangle::normal | 
      
 
 
◆ submeshIDOrRemovedTag
      
        
          | unsigned int Ogre::LodData::Triangle::submeshIDOrRemovedTag | 
      
 
ID of the submesh. 
Usable with mMesh.getSubMesh() function. Holds ~0U for removed triangles 
 
 
◆ vertexi
      
        
          | VertexI Ogre::LodData::Triangle::vertexi[3] | 
      
 
 
◆ vertexID
      
        
          | unsigned int Ogre::LodData::Triangle::vertexID[3] | 
      
 
Vertex ID in the buffer associated with the submeshID. 
 
 
The documentation for this struct was generated from the following file: